Instrukcja obsługi Thames & Kosmos EXIT: The House of Riddles
Thames & Kosmos
gra planszowa
EXIT: The House of Riddles
Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla Thames & Kosmos EXIT: The House of Riddles (8 stron) w kategorii gra planszowa. Ta instrukcja była pomocna dla 2 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek
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1
For 1 - 4 players, ages 10 and up
CAUTION: Do not yet look closely at the playing materials (cards, book, etc.)!
First, together out loud read this manual and carefully follow all of its instructions.
What’s the game about?
After a long trip through lonely roads and dark woods, you hav
finally arrived. With a queasy feeling but full of anticipation,
you climb the stairs to the mysterious “House of Riddles.” Wha
on earth awaits? Hard to believe that you will soon be face to
face with three actual detectives — Sandra, Mario, and Tom!
The three detectives have invited you to a mysterious meeting.
All you know is that they have designed their own escape rooms
— rooms filled with riddles that have to be solved in order to
find the exit. Along with the invitation, the three detectives sent
you a strange disk, with the following words written on it:
“Decoder disk – to help you solve numeric codes.”
The windows of the house gaze at you like creepy, diabolically
shining eyes. Not a soul in sight. A little hesitantly but burning
with curiosity, you open the heavy front door and enter the dark
entry hall. With a loud crash, the door slams shut behind you.
A muffled click removes all doubt — you are locked in!
2
IMPORTANT! not look closely game materials Do at any of the before
starting the game! Wait until the game instructions give you permission.
p Card
Help Card
1
ST
CLUE
Card
1ST
CLUE
1
ST
CLUE
Help Card
1
ST
CLUE
1
ST
CLUE
Game materials
87 Cards
30 Help Cards
30 Answer Cards
19 Riddle Cards
8 “Odd Cards”
1 Book
1 Decoder disk
3 Strange items
(magnifying glass, ball,
calling card with slits)
Additionally required game materials
In addition, you will need writing implements (ideally, a black felt-tip
pen pencil scissors paper and a ), at least one pair of and possibly for
taking notes. You will also need a , ideally a watch stopwatch.
Game setup
Get the and the ready on the table.book decoder disk
Carefully remove the and set magnifying glass and the calling card
them aside at the edge of the table along with the and the ball
“odd cards.” You will not need these materials until later in the game.
3
Please note: Be sure not to look at the
front sides of the cards just yet!
Sort the remaining cards into three piles according to what is written
on their back:
> Riddle Cards (red)
> Answer Cards (blue)
> Help Cards (green)
Check to be sure that the and are arranged Riddle Cards Answer Cards
in ascending order of their letters or numbers. Separate the Help
Cards according to their 10 symbols. Place each group of three cards
sharing the same symbol on top of one another with the “SOLUTION”
card on the bottom, the “2nd CLUE” card on top of that, and the “1st
CLUE” card on the very top. Then set the 10 Help Card sets at the edge
of the table.
Where is the game board?
This game has no game board! You will have to figure out
for yourselves what you need to find in the game and what
the rooms look like. At the beginning of the game, you will
only have the book and the decoder disk available to you.
As the game continues, you will add the — either to Riddle Cards
be found in illustrations, or referred to in the text. Whenever this
happens, you can the corresponding card from the Riddle Card take
deck and look at it.
Example:
You see Riddle Card A illustrated in the book. Then,
you may take that card from the deck immediately
and look at it.
You may only look at an after you have entered a code Answer Card
into the decoder disk and have been directed to the corresponding
Answer Card.
You may likewise only use the when explicitly told that strange items
you have found them. Until then, leave them at the edge of the table!
Specyfikacje produktu
Marka: | Thames & Kosmos |
Kategoria: | gra planszowa |
Model: | EXIT: The House of Riddles |
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