Instrukcja obsługi SpinMaster The Cat Game
SpinMaster
Zabawki
The Cat Game
Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla SpinMaster The Cat Game (2 stron) w kategorii Zabawki. Ta instrukcja była pomocna dla 5 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek
Strona 1/2

Ages 16+
3+ Players
CONTENTS:
18 Die-Cut Cats
2 Drawing Tabby-lets
2 Dry-Erase Markers
150 Cards
fLICKS PURRsons
Cats go UNDER the clear sheet.
Draw ON TOP of the clear sheet.
CAT-tivities
GAME 1: SOLO CATS
OBJECT
It's every cat for himself! First player to call out the correct answer earns the card. Earn five cards to win.
It's survival of the fittest!
HOW TO PLAY
1. Shuffle the cards. Spread out the 18 Cats so everyone can see them.
2. The hairiest player goes first. Give that player a Marker and Drawing Tablet. He (or she) is the first Drawer.
3. The Drawer picks up the top card from the deck and selects ONE of the three CATegories to draw.
CATegories (Pick ONE to draw):
• fLICKS: Movies
• PURRsons & PURRfessions: Famous people, popular
characters, and job titles
• CAT-tivities: Actions
4. The Drawer announces the chosen CATegory, then selects one or more Cats to use as part of his drawing. You MUST
use at least one Cat.
NOTE: The Cats are two-sided. Use them in any direction!
5. Place the Cats UNDER the clear sheet of the Tablet. Then, draw a clue to the
CATegory word ON TOP of the clear sheet using the Cats as part of your drawing.
RULES FOR DRAWERS:
• NO WRITTEN WORDS OR LETTERS ALLOWED (but symbols and numbers are okay)
• At least ONE CAT MUST BE USED as part of your drawing
• NO TALKING, making sounds or other verbal or physical clue giving
6. All other players try to guess the word based on the drawing.
First player to shout out the correct word
earns the card.
7. Wipe the Drawing Tablet clean with a soft cloth, then remove and return the Cats to the pile. Give the Tablet and
Marker to the player to the left, who is the next Drawer.
TIMING
If players are taking too long to draw or guess, limit the amount of time for drawing and guessing to 60 seconds each.
WINNING THE GAME
First player to earn 5 cards wins!
CAT-AND-MOUSE VARIATION
Play the same as above, but the other players choose which CAT-tegory the Drawer must draw.
GAME 2: TEAM CATS
OBJECT
Let the fur fly with a team vs. team free-for-all! First team to earn 20 points wins.
HOW TO PLAY
SCORING
• The first team to figure out their word earns 2 points.
• If the other team figures out their word, they earn 1 point.
• The first team can steal the other team's point by figuring out their word first. If they do, the first team earns 1 point.
For example: Team One figures out their word before Team Two, earning themselves 2 points. Team One then "steals"
Team Two's point by guessing Team Two's word first. Team One earns a total of 3 points for that round.
8. The Drawers pass their tablets to the teammate to their left, and play continues as before.
WINNING THE GAME
First team to earn 20 points wins!

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+ww w.
WWW.SPINMASTER.COM
UK – 0800 206 1191, SERVICEUK@SPINMASTER.COM
IRELAND – 1800 992 249
GAME 1: SOLO CATS
OBJECT
It's every cat for himself! First player to call out the correct answer earns the card. Earn five cards to win.
It's survival of the fittest!
HOW TO PLAY
1. Shuffle the cards. Spread out the 18 Cats so everyone can see them.
2. The hairiest player goes first. Give that player a Marker and Drawing Tablet. He (or she) is the first Drawer.
3. The Drawer picks up the top card from the deck and selects ONE of the three CATegories to draw.
CATegories (Pick ONE to draw):
• fLICKS: Movies
• PURRsons & PURRfessions: Famous people, popular
characters, and job titles
• CAT-tivities: Actions
4. The Drawer announces the chosen CATegory, then selects one or more Cats to use as part of his drawing. You MUST
use at least one Cat.
NOTE: The Cats are two-sided. Use them in any direction!
5. Place the Cats UNDER the clear sheet of the Tablet. Then, draw a clue to the
CATegory word ON TOP of the clear sheet using the Cats as part of your drawing.
RULES FOR DRAWERS:
• NO WRITTEN WORDS OR LETTERS ALLOWED (but symbols and numbers are okay)
• At least ONE CAT MUST BE USED as part of your drawing
• NO TALKING, making sounds or other verbal or physical clue giving
6. All other players try to guess the word based on the drawing.
First player to shout out the correct word
earns the card.
7. Wipe the Drawing Tablet clean with a soft cloth, then remove and return the Cats to the pile. Give the Tablet and
Marker to the player to the left, who is the next Drawer.
TIMING
If players are taking too long to draw or guess, limit the amount of time for drawing and guessing to 60 seconds each.
WINNING THE GAME
First player to earn 5 cards wins!
CAT-AND-MOUSE VARIATION
Play the same as above, but the other players choose which CAT-tegory the Drawer must draw.
GAME 2: TEAM CATS
OBJECT
Let the fur fly with a team vs. team free-for-all! First team to earn 20 points wins.
HOW TO PLAY
SCORING
• The first team to figure out their word earns 2 points.
• If the other team figures out their word, they earn 1 point.
• The first team can steal the other team's point by figuring out their word first. If they do, the first team earns 1 point.
For example: Team One figures out their word before Team Two, earning themselves 2 points. Team One then "steals"
Team Two's point by guessing Team Two's word first. Team One earns a total of 3 points for that round.
8. The Drawers pass their tablets to the teammate to their left, and play continues as before.
WINNING THE GAME
First team to earn 20 points wins!
TM & © Spin Master Ltd. All rights reserved.
SPIN MASTER INTERNATIONAL B.V., Kingsfordweg 151, 1043 GR Amsterdam, The Netherlands
www.spinmaster.com
www.spinmastergames.com
MADE IN MEXICO
T34295_0004_20106091_EEN_IS_R1
• Meets CPSC Safety Requirements.
• Content may vary from pictures.
• Retain this information, addresses and
phone numbers for future reference.
• Remove all packaging before use.
6. Each Drawer announces their chosen CATegory, and then races to pick one or more Cats to use
as part of their drawing.
7. All other players on your team try to guess the word based on the drawing.
4. The hairiest players on each team are the first Drawers. Both Drawers will draw at the same
time for their respective team.
5. Each Drawer picks up a card from their deck and selects one of the three CATegories to draw.
Each Drawer has a different card, and they DON'T have to select the same CATegory.
3. Divide into two teams. Each team gets a Drawing Tablet and a Marker.
2. Shuffle the cards. Split the cards into two decks. Spread out the 18 Cats.
1. Get a piece of paper and pen to keep score.
Specyfikacje produktu
Marka: | SpinMaster |
Kategoria: | Zabawki |
Model: | The Cat Game |
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