Instrukcja obsługi Mattel UNO
Mattel
gra karciana
UNO
Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla Mattel UNO (3 stron) w kategorii gra karciana. Ta instrukcja była pomocna dla 11 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek
Strona 1/3
![](https://manualstech.ams3.cdn.digitaloceanspaces.com/html/nl/mattel/uno/html/bg1.png)
Card Game
Contents
112 Cards as follows:
19 Blue cards - 0 to 9
19 Green cards - 0 to 9
19 Orange cards - 0 to 9
19 Yellow cards - 0 to 9
8 Draw Two cards - 2 each in blue, green, orange and yellow
8 Reverse cards - 2 each in blue, green, orange and yellow
8 Skip cards - 2 each in blue, green, orange and yellow
4 Wild cards
4 Wild Draw Four cards
4 Mutated Minion Cards
Object of the Game
Be the first player to get rid of all of your cards in each round and score points for the cards
your opponents are left holding. Points in rounds accumulate and the first player to reach
500 points wins.
Setup
1. Each player draws a card; the player that draws the highest number deals (count any card
with a symbol as zero).
2. The dealer shuffles and deals each player 7 cards.
3. Place the remainder of the deck facedown to form a DRAW pile.
4. The top card of the DRAW pile is turned over to begin a DISCARD pile. NOTE: If any of the
Action Cards (symbols) are turned over to start the DISCARD pile, see FUNCTIONS OF ACTION
CARDS for special instructions.
Let’s Play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD
pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF
ACTION CARDS).
EXAMPLE: If the card on the DISCARD pile is a blue 7, the player must put down a blue card
OR any color 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF
ACTION CARDS).
If you don’t have a card that matches the one on the DISCARD pile, you must take a card from
the DRAW pile. If the card you picked up can be played, you are free to put it down in the
same turn. Otherwise, play moves on to the next person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card
from the DRAW pile. If playable, that card can be put down in the same turn, however you
may not play any other card from your hand after the draw.
™
7+ 2-10
![](https://manualstech.ams3.cdn.digitaloceanspaces.com/html/nl/mattel/uno/html/bg2.png)
Let’s Play
The person to the left of the dealer starts play.
On your turn, you must match a card from your hand to the card on the top of the DISCARD
pile, either by number, color or symbol (symbols represent Action Cards; see FUNCTIONS OF
ACTION CARDS).
EXAMPLE: If the card on the DISCARD pile is a blue 7, the player must put down a blue card
OR any color 7. Alternatively, the player can put down a Wild card (See FUNCTIONS OF
ACTION CARDS).
If you don’t have a card that matches the one on the DISCARD pile, you must take a card from
the DRAW pile. If the card you picked up can be played, you are free to put it down in the
same turn. Otherwise, play moves on to the next person in turn.
You may also choose NOT to play a playable card from your hand. If so, you must draw a card
from the DRAW pile. If playable, that card can be put down in the same turn, however you
may not play any other card from your hand after the draw.
Functions of Action Cards
Draw Two Card – When you play this card, the next player must draw 2 cards
and miss their turn. This card may only be played on a matching color or on
another Draw Two card. If turned up at the beginning of play, the same rule
applies.
Reverse Card – When you play this card, the direction of play reverses (if play
is currently to the left, then play changes to the right, and vice versa). This card
may only be played on a matching color or on another Reverse card. If this
card is turned up at the beginning of play, the dealer goes first, then play
moves to the right instead of the left.
Skip Card – When you play this card, the next player is “skipped” (loses their turn).
This card may only be played on a matching color or on another Skip card. If a
Skip card is turned up at the beginning of play, the player to the left of the dealer
is “skipped,” hence the player to the left of that player starts play.
Wild Card – When you play this card, you get to choose the color that continues
play (any color including the color in play before the Wild card was laid down).
You may play a Wild card on your turn even if you have another playable card in
your hand. If a Wild card is turned up at the beginning of play, the person to the
left of the dealer chooses the color that continues play.
Wild Draw 4 Card – When you play this card, you get to choose the color that
continues play PLUS the next player must draw 4 cards from the DRAW pile
and lose their turn. However, there is a hitch! You may only play this card when
you do NOT have another card in your hand that matches the COLOR on the
DISCARD pile (but it is acceptable to play this card if you have matching
number or Action Cards). If turned up at the beginning of play, return this card
to the deck and pick another card.
NOTE: If you suspect that a Wild Draw 4 card has been played on you illegally
(i.e. the player has a matching card), then you may challenge that player. The
challenged player must show you (the challenger) their hand. If guilty, the
challenged player must draw the 4 cards instead of you. However, if the
challenged player is innocent, you must draw the 4 cards PLUS an additional
2 cards (6 total)!
The Mutated Minion Card – When you play this card, choose a color and the
next player in order must take cards from the Draw Pile until they draw a card
of that color! This card is also a wild card, so you choose the color that resumes
play. If this card is turned up at the beginning of play, the person to the left of
the dealer chooses the color that begins play.
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![](https://manualstech.ams3.cdn.digitaloceanspaces.com/html/nl/mattel/uno/html/bg3.png)
Draw Two..................................................................................20 Points
Reverse......................................................................................20 Points
Skip.............................................................................................20 Points
Wild.............................................................................................50 Points
Wild Draw Four.......................................................................50 Points
Mutated Minion .....................................................................50 Points
Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the
cards and begin a new round.
Winning the Game
The WINNER is the first player to reach 500 points.
Alternative Scoring and Winning
Another way to score points is to keep a running tally of the points each player is left with at
the end of each round. When one player reaches 500 points, the player with the lowest points is
the winner.Another way to score points is to keep a running tally of the points each player is left
with at the end of each round. When one player reaches 500 points, the player with the lowest
points is the winner.
FDV57-2B70
1101403023-2LB
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service.mattel.com
©2016 Mattel. All Rights Reserved. Tous droits réservés. Mattel, Inc. 636 Girard Avenue, East Aurora, NY 14052, U.S.A. Mattel Canada Inc. Mississauga,
Ontario L5R 3W2. You may call us free at/ Composez sans frais le 1-800-524-8697. Mattel France, Parc de la Cerisaie, 1/3/5 allée des Fleurs, 94263
Fresnes Cedex. N° Cristal 0969 36 99 99 (Numéro non surtaxé) ou www.lesjouetsmattel.fr Mattel Belgium, Trade Mart, Atomiumsquare, Bogota 202 –
B 275, 1020 Brussels. Tel.: 0800 – 16 936. Luxemburg: 800 - 22 784. Mattel Europa B.V., Gondel 1, 1186 MJ Amstelveen, Nederland.
Specyfikacje produktu
Marka: | Mattel |
Kategoria: | gra karciana |
Model: | UNO |
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