Instrukcja obsługi Kaona Skippy


Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla Kaona Skippy (9 stron) w kategorii Niesklasyfikowane. Ta instrukcja była pomocna dla 7 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek

Strona 1/9
1 SKIPPY www.kaona.fr
HOW TO TAME SKIPPY
Skippy is a polyrhythmic linear and logarithmicmatrix and nonmatrix sequencer
that offers four completely independent but synchronized tracks
F
F
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F PRINCIPLE
Skippy operates either on a realtime time passing calculation nonmatrix
modeor based on a fixed step duration concept like many sequencers matrix
mode Both modes can coexist track by track For example a TILES sequence
is a matrix function where a step has a predetermined value in the sequence and
depending on the algorithm a gate will or will not be generated at each stepOn
the other handwith a Gaussian sequencethe notion of fixed step value disap
pears
Depending on the algorithma new time value will be assigned to each stepallow
ing time progression outside any matrix notion Some functions commonly found
in sequencers as matrices are calculated in real time here based on durationSkip
pys EUCLID functionfor example operates this way
To retain the notion of rhythm and repetition howeverthe always fixed unit in a
sequence is the time it takes Skippy to complete one screen revolution This value
remains repetitive regardless of the number of steps or the chosen algorithmThis
time is determined track by track by the BPM function
2 SKIPPY www.kaona.fr
INTERFACE
Each track is represented by a color that can be found on the four buttons the
four circles on the screen and the four output LEDs
Track  red Track  yellow Track  green Track  blue
A gate is sent to each CV output to at the same time and for the same
duration as the corresponding LED The output voltage is V
The limited edition Pure White version of Skippy has a black and white interface
only
The central encoder button is used to navigate through the functions by turn
ing it left or right When the encoder is pressed brieflythe function name changes
color from white to violet except for the RESET functionwhich is always dis
played in violetPressing the button again exits the function and the function
name changes back from violet to white You can then navigate through the func
tions again
When the function name is in violet turning the encoder will change the values
associated with the selected function AND the illuminated buttonsFor example
if the red button and the blue button are lit selecting the number of steps STEP
functionwill only change the number of steps for tracks and  It is possible to
select or deselect a button even when the function is already selected to adjust the
tracks individually or as a group
Upon startup Skippy advances step by step symbolized by a white dot moving
around the circle of each colorThe startup begins at the bottom and rotates in the
direction determined by WAY
It may happen depending on the manipulationthat Skippy loses track of which
step to use or that the tracks become unsynchronized The RESET function allows
restarting all four tracks simultaneously the input can also be used CV clock in
for this purpose see system functions
3 SKIPPY www.kaona.fr
SYSTEM FUNCTIONS
By long pressing the encoderyou enter System mode
Long pressing the encoder again returns you to the game
functions
In System mode you select the function by turning the
encoder and then you configure it by briefly pressing its
button
J SAVE
By turning the encoder you can choose the save position from to 
slots The name of the save is its number there is no possibility to edit the name
PLEASE NOTE that the data automatically replaces any existing data in the chosen
slot
If the save process is successful the message “OK
appears in green In case of an error for example if the
SD card is missing the message “ERR” appears in red
Saves are made on an internal SD card that is already
installed It is not intended to be easily removed no data
can be written to it except for the save data
If you want to duplicate the content of this card to
use it on another Skippyfor exampleyou must do it
with the MODULE OFF AND DISCONNECTED or else
you risk damaging the circuit
J LOAD
By turning the encoderyou can choose the position
of the data to load from  to   slots
If the loading process is successful the message “OK”
appears in green In case of an error for exampleif no
data is present in that slot or if the SD card is missing
the message “ERR” appears in red


Specyfikacje produktu

Marka: Kaona
Kategoria: Niesklasyfikowane
Model: Skippy

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