Instrukcja obsługi Gamewright Forbidden Sky

Gamewright gra planszowa Forbidden Sky

Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla Gamewright Forbidden Sky (8 stron) w kategorii gra planszowa. Ta instrukcja była pomocna dla 10 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek

Strona 1/8
Contents
37 cards, divided as follows:
15 Storm cards
14 Equipment cards
6 Adventurer cards
2 Blueprint cards
36 Power Platform tiles
32 circuit components:
16 wires (12 short, 4 long)
6 lightning rods
6 small capacitors
3 large capacitors
1 launch pad
13 meter clips
6 wooden pawns
1 Storm meter
1 Storm meter stand
1 starting grid
1 rocket
Overview
Your flying machine is about to dock at a secret power platform
that floats 7,000 feet above the ground. As you descend, you catch a glimpse of a
rocket poking out of the fog. If your team can power this rocket, you’ll be able to blast
off with the hope of finally finding the Archeans long-lost civilization. In order to
succeed in your mission, you will have to explore the platform and wire together all
the necessary components (capacitors, lightning rods, and the launch pad) into a true
electrical circuit. Your problem? The platform is in the middle of a fierce storm that
threatens every move with lightning and high winds. Will your team be able to power
up the rocket before you’re electrocuted or blown off to the depths below?
25 players
ages 10+
Height of Danger
3. Place the Rocket and Circuit Components
Place the rocket, launch pad, large and
small capacitors, lightning rods, and wires
near the starting grid. (If this is your first
time playing, remove the tab from the
side of the rocket.)
4. Set Up the Storm
Place the red clip on the Storm meter according to the number of
players and push the meter into its stand.
5. Divide the Cards
Separate the cards into the Storm deck (radar pattern back),
Equipment deck (gear back), Blueprint cards, and Adventurer cards.
Shuffle the Storm deck and place it face down near the Storm meter.
Shuffle the Equipment deck and place it off to the side.
Setup
1. Examine the Tiles
Look at the 36 Power Platform tiles to get an idea of what they look like.
(See “Tile Symbols” for more.) Flip them all face down, mix them,
and stack them to form the Power Platform draw pile.
2. Place the Starting Grid
If this is your first time playing,
assemble the starting grid by placing
the wind compass arrow into the
center hole on one end and snapping
the bottom connector to secure it.
Place the starting grid in the center of the playing area. Put a lightning
rod on the location indicated. Treat this grid as 4 separate tiles from
now on. Point the wind compass towards the platform as shown below.
6. Choose Your
Difficulty Level
Select the Blueprint card
corresponding to the difficulty
you want to play and place
it face up, near the circuit
components. (For example,
if this is your first time playing
a cooperative game, select
the Novice blueprint. If you
have played Forbidden Island
or Forbidden Desert, or if you
are an experienced cooperative
game player, start on Normal.)
Put the other Blueprint cards
back into the box.
Note that each Blueprint shows the outline of the launch pad (up top)
along with a different number of large capacitors, small capacitors,
and lightning rods, which you will have to wire into a circuit to win
the game. See “Creating the Circuit” for more details.
Storm Deck
Equipment Deck Launch
Pad
Wind
ompass
anding
ad
unch
d
Lig
Rods Short & Long Wires
Starting Grid
Small & s
ightning
od
Small
Capacitors
Lightning
Rods
Difficulty Lev
Large
Capacitors
7. The Adventurers Appear
Shuffle the 6 Adventurer cards and randomly
deal 1 to each player. Take a moment to read
aloud the powers written on the front of your
cards so your teammates know your strengths.
(More details can be found in “Meet the
Adventurers.) You’ll find you may need
to take advantage of each player’s special
abilities in order to win. The front of your
card also shows your adventurer’s health
meter and rope meter.
Take 2 clips and place them over your card so that one covers the top
mark of your health meter (left) and one covers the top mark of your
rope meter (right). As you lose health or your rope takes wear, you’ll
move these clips down.
Take a pawn matching the color of your Adventurer card and place it
on the “landing pad” tile on the starting grid. Put any extra Adventurer
cards, pawns, and clips back into the box.
Hand a tile from the Power Platform draw pile to each player.
Players should keep these tiles face up.
Scout
Draw the top tile from the Power Platform draw pile and place it
face up in front of you. You may hold up to 3 tiles at any one time.
If you already have 3 tiles, you may not perform the Scout action.
Order of Play
The person who last traveled by air goes first and
play continues to the left. On every turn, do the
following things in order:
1. Take up to 4 actions.
2. Draw and resolve Storm cards equal
to the Storm Intensity.
The parts of each turn are described below. Also note that every
Adventurer card shows a quick reference guide on the back.
1. Take up to 4 Actions
You may take up to 4 actions each turn (0, 1, 2, 3, or 4, in any order).
Your teammates are allowed (and encouraged!) to give you advice
on the best actions to take during your turn. Select any combination
of the following actions: Move, Scout, Explore, and Wire.
Move
You may move your pawn to an adjacent tile for 1 action per move:
either up, down, left, or right, but never diagonally. The surface of the
platform must be connected across the two tiles for you to move in
this way. (You cannot move across sky.) You may also move between
teleporter tiles for 1 action (see “Teleporters”).
Starting Four-Player Layout


Specyfikacje produktu

Marka: Gamewright
Kategoria: gra planszowa
Model: Forbidden Sky

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