Instrukcja obsługi Gamewright Forbidden Desert

Gamewright Bordspel Forbidden Desert

Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla Gamewright Forbidden Desert (8 stron) w kategorii Bordspel. Ta instrukcja była pomocna dla 2 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek

Strona 1/8
Overview
Your team of adventurers has been sent on
a mission to excavate an ancient desert city
and recover a legendary flying machine that’s
rumored to be powered by the sun. Moments
before arriving at your destination, an unexpected
sand storm forces your helicopter to make a crash
landing. Now stranded in the vast desert and
exposed to an unrelenting storm, your only hope
for survival is to quickly excavate the city, find
the parts to the flying machine and rebuild it for
the escape. If, however, any of your team expires
from thirst or the storm gets too intense, your
whole team loses and you become permanent
artifacts of the Forbidden Desert.
Contents
• 31 storm cards
• 12 equipment cards
• 6 adventurer cards
• propeller
• engine
• solar crystal
• navigation deck
2-5 Players Ages 10 and up
Set Up
Look at the 24 desert/city tiles
to get an idea of what they
look like on each side. (See
“Special Tiles and Symbols”
for more.) Then, turn them all desert-side up.
Shuffle the desert/city tiles and randomly place them desert
side up into a 5 x 5 square grid with a tile missing in the
middle, as shown to the right. Make sure that the tiles are all
oriented the same way, with the compass symbol in the top
left corner. Also, leave a small gap between the tiles.
This forms the Forbidden Desert and your pawns will move
on it like a game board. The hole in the center of the board
represents the Sand Storm which will “move” around the
board over the course of the game.
Add 8 Sand markers to the board as shown to
the right. Place them with the lighter colored
side (not the “Xside) facing up. Stack the res
of the Sand markers in a pile near the board.
Remove the 4 parts from the flying machine and place
everything nearby. Your team will try to find these parts
buried in the city.
Insert the Sand Storm meter into the holder and then place a
meter clip on it according to the number of players (bottom
corners) and level of difficulty you wish to play. (For example,
if you are three players and this is your first time playing a
cooperative game, set it to the Novice level, above the symbol
for three pawns.)
Separate the cards into the Storm deck (red back), Equipment
deck (gear back), and Adventurer cards. Shuffle the Storm
deck and place it face down, just above the top of the desert,
with the compass symbol pointing away from the board to
indicate “North”, as shown below. Shuffle the Equipment
deck and place it face down to the side of the desert.
Storm Deck Equipment Deck Adventurer Cards
Shuffle the 6 Adventurer cards and randomly
deal 1 to each player. Take a moment to read
aloud your role and powers written on the
front of your card so your teammates know
your strengths. (More details can be found in
“Meet the Adventurers”.) You’ll find you need
to take advantage of each player’s special abilities in order to
win. The front left of your card also shows your adventurers
canteen. Take a meter clip and attach it to your card so that it
covers the top mark of your canteen (4 in most instances).
As you drink water, you’ll move this marker down
Take a pawn matching the color of your
Adventurer card and place it on the “helicopter
crash” tile. Put any extra Adventurer cards and
pawns back in the box.
Set difficulty level.Place meter in holder.
Order of Play
The thirstiest player goes first and play continues to the
left. On every turn, do the following things in order:
The parts of each turn are described below. Also note that every
Adventurer card shows a quick reference guide on the back.
1. Take Up to 4 Actions
You may take up to 4 actions each turn. (You can take 0, 1, 2,
3, or 4 actions.) Your teammates are allowed (and encouraged!)
to give you advice on the best actions to take during your turn.
Select any combination of the following actions:
You may move your pawn to an adjacent, unblocked tile for
1 action per move: either up, down, left or right, but never
diagonally. You may also move between unblocked tunnel tiles
for 1 action. (See Tunnels.)
You may remove Sand markers on your tile or on an adjacent
tile (up, down, left, or right) for 1 action per marker. When you
remove a Sand marker, place it back into the supply pile near
the board.
If your pawn is on the desert side of a tile that does not have any
Sand markers on it, you may excavate it for 1 action. Flip the tile
over so its “excavated” (city) side is facing up, making sure that
any icon is in the lower right corner, with relation to North. Then
follow the instructions for the symbol shown. (See “Special Tiles
and Symbols”.)
For 1 action you may pick up a revealed Flying M
part on an unblocked and excavated tile. Place th
front of you. Once your team has collected all fo
race to the Launch Pad where you can assemble
machine and take off for the win!
In addition to the above actions, players on the same tile may
share water and pass equipment cards at any time during the
game for . To share water, one player moves her canteen
meter down 1 or more tick marks and the other player moves his
water meter up the same number of tick marks.
Actions 1 and 2 are Remove Sand (removing 1 Sand marker each).
Action 3 is Move to an adjacent tile, and action 4 is Excavate, which
flips the current tile over.
Remove Sand marker.
Move to adjacent tile. Excavate tile.
Remove 2nd Sand marker.

Specyfikacje produktu

Marka: Gamewright
Kategoria: Bordspel
Model: Forbidden Desert

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