Instrukcja obsługi USAopoly Hues and Cues

USAopoly gra planszowa Hues and Cues

Przeczytaj poniżej 📖 instrukcję obsługi w języku polskim dla USAopoly Hues and Cues (4 stron) w kategorii gra planszowa. Ta instrukcja była pomocna dla 15 osób i została oceniona przez 2 użytkowników na średnio 4.5 gwiazdek

Strona 1/4
B Y S C O T T B R A D Y
R U L E S
30 Min.3-108+
Hue - a gradation or variety of color; tint
Cue - a hint or guiding suggestion
Overview:
How well can you describe a color? In Hues and Cues, players will take
turns giving one- and two-word hints to get the other players to guess
a specic color on the game board. Players score points based on how
close they get to the correct color, and the cue giver scores points based
on the accuracy of the guesses.
Components:
• 1 Game Board
• 100 Color Cards
• 30 Player Pieces (3 each in 10 colors)
• 1 Scoring Frame
Set-Up:
Starting the game: The player who is wearing the most colorful outt will be the cue giver for the rst round.
1. Place the board in the center of the play area.
2. Give each player three pieces of the same color.
One should be placed to the left of the score
track, with the player keeping the other two.
3. Shufe the color cards to form a face-down
draw pile.
4. Set the scoring frame off to one side.
If this is your rst time playing, assemble the scoring frame as shown.
Sliding pieces A and B onto C and D with fronts (side with 1s) facing outward and Backs (sides with 2s) facing inward.
Once intact it may be stored assembled in the game box.
PIECE A.
PIECE C.
PIECE B.
PIECE D.
1. Draw a Card
The cue giver draws the top
card off the deck and looks
at it, making sure not to let
any other players see it.
The cue giver chooses one
of the colors on the card to
try to describe with cues.
(Coordinates are included
for each color - this will be
important for scoring).
2. One-Word Cue:
The cue giver gives a
one-word cue to describe
their chosen color.
The word given may be
anything EXCEPT the
following:
•May not be a
common color name
(orange, blue, green, yellow
etc.) but may be an abstract
color name (chartreuse,
golden, lavender, etc.).
•May not refer to the color’s
position on the board or the
letters and numbers.
•May not refer to any object
in the room.
3. First Guess:
In clockwise order, all other
players now take turns
guessing. On their turn,
each player indicates their
guess by placing one of their
pieces on the square
they think matches the cue
givers description.
Important! Each color can
only be guessed once.
A color is guessed if the
space contains a piece.
4. Two-Word Cue:
Once all guessing players
have placed their rst piece,
the cue giver now gives a
two-word cue, following the
same guidelines noted as
before.
They may choose to pass on
their second cue or give a
another one-word cue.
(See additional rules.)
5. Second Guesses:
This time in
counterclockwise order,
players make a second
guess by placing their
remaining piece on any
unoccupied space on
the board.
Gray player chooses
color and gives their
two cues.
All players have made
their guesses.
After all players have made their
guesses scoring is as follows:
Gray 4 receives points
Yellow 4 receives points
Red 3 receives points
White 2 receives points
Pink 1 receives point
Green 0 receives point
Scoring Diagram based on chosen color
Starting a New Round:
Game End:
All guessing pieces are returned to their owners. The next player in clockwise order becomes the cue giver and draws a new card from the deck.
For games with 4-6 players, the play continues until each player has been the cue giver twice. If playing with 7 or more players, each person will be the cue giver once.
After all players have taken their turn at being a cue giver (once or twice), the person with the highest total score is the winner. If tied, the player who was the most
recent cue giver wins.
Additional Rules:
If a color is chosen on the edge of the board, scoring happens in the same
manner with fewer possible areas to score.
After the rst round of placing pieces, if the giver is happy with their score
(because it was accurate enough to get a lot of near-correct answers), they
may strategically elect to pass on their second cue, preventing other players
from placing their second piece. In this case, scoring happens immediately.
Variant Rules:
If you are playing with younger gamers we recommend letting players select
any color from the board to provide cues. Prior to giving the rst cue, the active
player should write down the letter and number for the location of their chosen
color, but keep it secret from the other players. This approach helps players who
may have a difcult time creating cues for certain colors.
Scoring:
After all guessing players have made their second guess, the cue giver reveals the color by placing the scoring frame onto the
board so that the color on the card is in the center. Use the letter and number coordinates on the card to ensure it is aligned
properly. Points are awarded as follows:
• The cue giver receives one point for each piece that is within the scoring frame.
• Guessers receive points based on how close they are to the correct color.
If a player guessed the color exactly, they receive three points.
Each other piece within the scoring frame, but not on the exact color, receives 2 points.
Each piece on a space adjacent to the outside of the scoring frame (including diagonally) is worth one point.
Track the points by moving each player’s piece the appropriate number of spaces on the scoring track.
The cue giver can earn a maximum of nine points. Any individual guesser can earn a maximum of ve points – three for a
correct answer and two for their other piece being within the frame. Example:
17
M 15 K 25
B 19 J 6
3
2
1
2
2
2
11
11
1
1
2
2
2
1 1
1
1
1
2
1
0
0
0
0
1
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0 0 00
0
0
0
0
0
0
0
0
0
0
0
0
0 0 00
0 0 00
0 0 00
0 0 00
0 0 00 1
0
0
0
0
1
0
0
0
0
3
POINTS
2
POINTS
2
POINTS
1
POINTS
0
POINTS 0
POINTS
0
POINTS
0
POINTS
0
POINTS
2
POINTS


Specyfikacje produktu

Marka: USAopoly
Kategoria: gra planszowa
Model: Hues and Cues

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