Instrukcja obsługi Furuno 1823C-BB
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MARINE RADAR MODEL 1823C-BB
MARINE RADAR MODEL 1833C-BB
MARINE RADAR MODEL 1933C-BB
MARINE RADAR MODEL 1943C-BB
MARINE RADAR MODEL 1953C-BB
COLOR VIDEO PLOTTER GD-1900C-BB
offered by Busse-Yachtshop.de

Your Local Agent/DealerYour Local Agent/Dealer
9-52 Ashihara-cho,9-52 Ashihara-cho,
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Tele
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hone : 0798-65-21110798-65-2111
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0798-65-42000798-65-4200
::
F
IRST EDITION :
F
IRST EDITION : DEC.DEC. 20032003
Printed in JapanPrinted in Japan
A
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hts reserved.
PUB.No.PUB.No. OME-35320OME-35320
*00014749700**00014749700*
*00014749700**00014749700*
(( TATATATA )) M1800C-BB SER,GD1900C-BBM1800C-BB SER,GD1900C-BB * 0 0 0 1 4 7 4 9 7 0 0 ** 0 0 0 1 4 7 4 9 7 0 0 *
*OME35320A00**OME35320A00*
*OME35320A00**OME35320A00*
* O M E 3 5 3 2 0 A 0 0 ** O M E 3 5 3 2 0 A 0 0 *
offered by Busse-Yachtshop.de

i
SAFETY INSTRUCTIONS
WARNING
ELECTRICAL SHOCK HAZARD
Do not open the equipment.
Only qualified personnel
should work inside the
equipment.
Turn off the radar power
switch before servicing the
antenna unit. Post a warn-
ing sign near the switch
indicating it should not be
turned on while the antenna
unit is being serviced.
Prevent the potential risk of
being struck by the rotating
antenna and exposure to
RF radiation hazard.
Do not disassemble or modify the
equipment.
Fire, electrical shock or serious injury can
result.
Turn off the power immediately if water
leaks into the equipment or the equip-
ment is emitting smoke or fire.
Continued use of the equipment can cause
fire or electrical shock.
Use the proper fuse.
Fuse rating is shown on the power cable.
Use of a wrong fuse can result in damage
to the equipment.
Keep heater away from equipment.
Heat can alter equipment shape and melt
the power cord, which can cause fire or
electrical shock.
A warning label is attached to the
processor unit. Do not remove the label.
If the label is missing or damaged,
contact a FURUNO agent or dealer.
WARNING
To avoid electrical shock, do not
remove cover. No user-serviceable
parts inside.
Name: Warning Label (1)
Type: 86-003-1011-0
Code No.: 100-236-230
WARNING
Radio Frequency
Radiation Hazard
The radar antenna emits electromagnetic
radio frequency (RF) energy which can be
harmful, particularly to your eyes. Never
look directly into the antenna aperture from
a close distance while the radar is in
operation or expose yourself to the trans-
mitting antenna at a close distance.
Distances at which RF radiation levels of
100 and 10 W/m
2
exist are given in the
table below.
Note: If the antenna unit is installed at a
close distance in front of the wheel house,
your administration may require halt of
transmission within a certain sector of
antenna revolution. This is possible - Ask
your FURUNO representative or dealer to
provide this feature.
MODEL Distance to
100 W/m
2
point
Distance to
10 W/m
2
point
MODEL
1833C-BB Nil 1.8 m
MODEL
1933C-BB
MODEL
1943C-BB
Nil 2.7 m
Nil 1.9 m
MODEL
1953C-
BB Nil 2.5 m
2.3 m
XN-12A
XN-13A
MODEL
1823C-BB Nil 0.5 m
offered by Busse-Yachtshop.de

ii
TABLE OF CONTENTS
FOREWORD ...................................................................................................... viii
SYSTEM CONFIGURATIONS ..............................................................................x
1. OPERATIONAL OVERVIEW .........................................................................1-1
1.1 Operating Controls ...................................................................................................... 1-2
1.2 Inserting a Chart Card................................................................................................. 1-4
1.3 Turning the Unit On/Off................................................................................................ 1-5
1.4 Adjusting Hue, Panel illimination .................................................................................. 1-6
1.5 Selecting a Display...................................................................................................... 1-7
1.5.1 Display modes.................................................................................................. 1-7
1.5.2 Selecting a display............................................................................................ 1-8
1.5.3 Switching control in combination and overlay screens...................................... 1-9
1.5.4 Selecting image source.................................................................................. 1-10
1.6 Trackball, Cursor ........................................................................................................1-11
1.7 Entering the MOB Mark, Setting MOB as Destination................................................ 1-12
1.8 Data Boxes................................................................................................................ 1-13
1.8.1 Showing, hiding data boxes with soft key........................................................ 1-13
1.8.2 Rearranging data boxes................................................................................. 1-14
1.8.3 Temporarily erasing a data box....................................................................... 1-14
1.9 Function Keys............................................................................................................ 1-15
1.10 Simulation Display................................................................................................... 1-16
2. RADAR OPERATION.....................................................................................2-1
2.1 Radar Display.............................................................................................................. 2-1
2.2 Transmitting, Stand-by................................................................................................. 2-2
2.3 Tuning ......................................................................................................................... 2-2
2.4 Adjusting the Gain ....................................................................................................... 2-2
2.5 Reducing Sea Clutter................................................................................................... 2-4
2.5.1 How the A/C SEA works................................................................................... 2-4
2.5.2 Adjusting A/C SEA............................................................................................ 2-4
2.6 Reducing Precipitation Clutter ..................................................................................... 2-5
2.7 Range Scale................................................................................................................ 2-6
2.8 Pulselength.................................................................................................................. 2-7
2.9 Presentation Mode....................................................................................................... 2-8
2.9.1 Selecting a presentation mode......................................................................... 2-8
2.9.2 Description of presentation modes.................................................................... 2-9
2.10 Measuring the Range...............................................................................................2-11
2.11 Measuring the Bearing............................................................................................. 2-14
2.12 Erasing the Heading Line, North Marker.................................................................. 2-16
2.13 Reducing Noise Interference ................................................................................... 2-16
2.14 Rejecting Radar Interference................................................................................... 2-17
offered by Busse-Yachtshop.de
iii
2.15 Zoom........................................................................................................................2-18
2.15.1 Zooming in on radar targets..........................................................................2-18
2.15.2 Zooming in on ARP, TTM targets...................................................................2-18
2.16 Shifting the Picture...................................................................................................2-19
2.16.1 Manual shift ..................................................................................................2-19
2.16.2 Automatic shift...............................................................................................2-20
2.17 Using the Offset EBL................................................................................................2-21
2.17.1 Predicting collision course.............................................................................2-21
2.17.2 Measuring range & bearing between two targets...........................................2-22
2.18 Echo Trails...............................................................................................................2-23
2.18.1 Trail time.......................................................................................................2-23
2.18.2 Starting echo trails ........................................................................................2-24
2.18.3 Trail gradation...............................................................................................2-24
2.18.4 Trail color......................................................................................................2-25
2.18.5 Echo trail mode.............................................................................................2-25
2.19 Echo Stretch.............................................................................................................2-26
2.20 Echo Averaging........................................................................................................2-27
2.21 Outputting TLL Data.................................................................................................2-28
2.22 Guard Alarm.............................................................................................................2-29
2.22.1 Setting a guard alarm zone...........................................................................2-29
2.22.2 When the alarm is violated…........................................................................2-30
2.22.3 Canceling the guard alarm............................................................................2-30
2.23 Watchman................................................................................................................2-31
2.23.1 How watchman works...................................................................................2-31
2.23.2 Turning on/off watchman...............................................................................2-31
2.23.3 Setting watchman stand-by interval...............................................................2-31
2.24 Suppressing Second-trace Echoes..........................................................................2-32
2.25 Waypoint Marker......................................................................................................2-33
2.26 ARP, TTM Operation ................................................................................................2-34
2.26.1 Activating/deactivating ARP, TTM..................................................................2-35
2.26.2 Acquiring and tracking targets (ARP).............................................................2-36
2.26.3 Displaying target number (ARP, TTM)...........................................................2-37
2.26.4 Terminating tracking of ARP targets ..............................................................2-38
2.26.5 Setting vector attributes (ARP)......................................................................2-39
2.26.6 Displaying past position (ARP)......................................................................2-40
2.26.7 ARP, TTM target data....................................................................................2-41
2.26.8 CPA/TCPA alarm (ARP)................................................................................2-42
2.26.9 Lost target alarm (ARP) ................................................................................2-43
2.27 Interpreting the Radar Display..................................................................................2-44
2.27.1 General.........................................................................................................2-44
2.27.2 False echoes ................................................................................................2-46
2.27.3 SART (Search and Rescue Transponder).....................................................2-48
2.27.4 Racon (Radar Beacon) .................................................................................2-50
offered by Busse-Yachtshop.de

viii
FOREWORD
A Word to the Owner of the Model 1800C-BB/
1900C-BB Series Marine Radar, GD-1900C-BB Color
Video Plotter
FURUNO Electric Company thanks you for purchasing the Model 1800C-BB/1900C-BB
Series Marine Radar, GD-1900C-BB Color Video Plotter. We are confident you will discover
why the FURUNO name has become synonymous with quality and reliability.
For over 50 years FURUNO Electric Company has enjoyed an enviable reputation for
quality and reliability throughout the world. This dedication to excellence is furthered by our
extensive global network of agents and dealers.
Your equipment is designed and constructed to meet the rigorous demands of the marine
environment. However, no machine can perform its intended function unless properly
installed and maintained. Please carefully read and follow the operation and maintenance
procedures set forth in this manual.
We would appreciate feedback from you, the end-user, about whether we are achieving our
purposes.
Thank you for considering and purchasing FURUNO.
The example screens shown in this manual may not match the screens you see on your
display. The screen you see depends on your system configuration and equipment settings.
offered by Busse-Yachtshop.de

ix
Features
The 1800C-BB/1900C-BB series of radars and video plotters work within our new
product-network system called the “NavNet.” Each product has an IP address to
communicate with NavNet compatible products within the network, using TCP/IP protocol
through an Ethernet 10BASE-T network.
The main features are as follows:
• The 1800C-BB/1900C-BB series of radars and video plotter consist of the following
models:
Model Output Range
Radar
Antenna
Marine Radar Model 1823C-BB 2.2 kW 24 rpm 1.5 ft, Radome
Marine Radar Model 1833C-BB 4 kW 36 nm 2 ft, Radome
Marine Radar Model 1933C-BB 4 kW 48 nm 3.5 ft, Open
Marine Radar Model 1943C-BB 6 kW 64 nm 4 ft, Open
Marine Radar Model 1953C-BB 12 kW 72 nm 4/6 ft, Open
Color Video Plotter
GD-1900C-BB — — —
(These models have no monitor unit. The customer should prepare it.)
• User friendly operation with combination of discrete keys, soft keys, alphanumeric keys
and trackball.
• Accepts FURUNO and Nav-charts™ (NAVIONICS) charts, or C-MAP NT/NT+ charts
(C-MAP), depending on specification.
Note: All names mentioned above are registered trademarks of their respective
companies.
• Fast chart redraw.
• Built-in NavNet interface circuit board.
• Video input (video recorder, CCD device, etc.) available with installation of optional PIP
Board.
• Optional 12-channel GPS Receiver GP-310B or GP-320B. GP-320B mostly shares the
same features with the GP-310B and is additionally equipped with WAAS capability.
• User programmable function keys.
• Video sounder picture available with connection of the optional Network Sounder
ETR-6/10N or ETR-30N.
• The optional facsimile receiver FAX-30 receives facsimile pictures and navtex messages
transmitted from facsimile and navtex stations.
offered by Busse-Yachtshop.de

x
SYSTEM CONFIGURATIONS
All NavNet products incorporate a “network circuit board” to integrate each NavNet product
on board through an optional LAN cable (Ethernet 10BASE-T). Each NavNet product is
assigned an IP address to enable transfer of images between other NavNet products. For
example, video plotter pictures can be transferred to a radar and vice versa. Pictures
received via the NavNet may be adjusted at the receiving end.
The number of processor units which may be installed depends on the number of network
sounder connected. For a system incorporating three or more products, a “hub” is required
to process data.
For one network sounder: one radar and three plotters (or four plotters)
For two network sounders: one radar and two plotters (or four plotters)
NavNet system (Model 1823C-BB/1833C-BB/1933C-BB/1943C-BB/1953C-BB)
Heading
sensor
Plotter, etc.
Rectifier
RU-3423
GPS receiver
GP-310B/320B
12 - 24 VDC*
Network
Sounder
ETR-6/10N
ETR-30N
Other NavNet
system
(GD-1900C-BB, etc.)
Antenna Unit
MODEL
1833C-BB
MODEL
1933C-BB MODEL
1943C-BB
Processor unit
RPU-014
100/110/115/220/230 VAC
1φ, 50/60 Hz*
VGA monitor
(Owner supply)
MODEL
1953C-BB
Control unit
RCU-017
Power Supply
Unit PSU-005
*: The power for the power supply unit
and processor unit must be drawn from
the same power source.
Facsimile
Receiver
FAX-30
MODEL1823C-BB
PUSH TO ENTERPUSH TO ENTER
DEFDEF
MNOMNO
VWXVWX
_'#_'#
POWERPOWER
RANGERANGE
TXTX
00
JKLJKL
44
77
STUSTU
55
88
ABCABC 2211
BB
GAINGAIN
ALARMALARM
EBLEBL
VRMVRM
PQRPQR
YZ&YZ&
66
99
DISPDISP
EE
MENUMENU
CC
DD
CLEARCLEAR
GHIGHI
33
SAVESAVE
MOBMOB HIDEHIDE
SHOWSHOW
AA
POWER
DATA 3
NETWORK
CONT DATA 1DATA 2
DJ-1
SLAVE DISPLAY
RGB OUT
NTSC/PAL
2
GND
3
INPUT
12-24 VDC
1
CARD SLOT
3
2
1
GND
F.G.
12 VDC
OUTPUT
OPTION
: Option
:Standard
NavNet system (Model 1823C-BB/1833C-BB/1933C-BB/1943C-BB/1953C-BB)
offered by Busse-Yachtshop.de

xi
Single-unit NavNet system (GD-1900C-BB)
Network
Sounder
ETR-6/10N
ETR-30N
GPS receiver
GP-310B/320B
12 - 24 VDC
100/110/115/220/230 VAC
1φ, 50/60 Hz
: Standard
: Option
Plotter, etc.
Rectifier
PR-62
VGA monitor
(Owner supply)
Facsimile
Receiver
FAX-30
Other NavNet
system
(Model 1833C-BB, etc.)
Processor unit
RPU-014
Control unit
RCU-017
PUSH TO ENTERPUSH TO ENTER
DEFDEF
MNOMNO
VWXVWX
_'#_'#
POWERPOWER
RANGERANGE
TXTX
00
JKLJKL
44
77
STUSTU
55
88
ABCABC 2211
BB
GAINGAIN
ALARMALARM
EBLEBL
VRMVRM
PQRPQR
YZ&YZ&
66
99
DISPDISP
EE
MENUMENU
CC
DD
CLEARCLEAR
GHIGHI
33
SAVESAVE
MOBMOB HIDEHIDE
SHOWSHOW
AA
POWER
DATA 3
NETWORK
CONT DATA 1DATA 2
DJ-1
SLAVE DISPLAY
RGB OUT
NTSC/PAL
2
GND
3
INPUT
12-24 VDC
1
CARD SLOT
3
2
1
GND
F.G.
12 VDC
OUTPUT
OPTION
Single-unit NavNet system (GD-1900C-BB)
offered by Busse-Yachtshop.de

xii
Two-unit NavNet system
Radar Antenna Unit
OR
GPS Receiver GP-310B/320B
Radar, plotter data
Radar, plotter data
Radar Antenna Unit
OR
GPS Receiver GP-310B/320B
RADAR
or
PLOTTER
RADAR
or
PLOTTER
Two-unit NavNet system
Three-or-more-unit NavNet
HUB
Network Sounder
ETR-6/10N
ETR-30N
(option)
Radar Antenna Unit
OR
GPS Receiver GP-310B/320B
Radar Antenna Unit
OR
GPS Receiver GP-310B/320B
Sounder data
Radar data Plotter data
Network Sounder
ETR-6/10N
ETR-30N
(option)
Facsimile
Receiver
FAX-30
(option)
Sounder data
Facsimile data
RADAR
or
PLOTTER
RADAR
or
PLOTTER
Three-or-more-unit NavNet system
offered by Busse-Yachtshop.de

1-1
1. OPERATIONAL OVERVIEW
This chapter provides the basic information needed to get you started using your
radar, video plotter. The following topics are presented:
• Control overview
• Chart card insertion
• Power on/off
• Brilliance and hue adjustments
• Display selection
• MOB (Man OverBoard) mark entry
• Data boxes
• Function keys
• Simulation display
offered by Busse-Yachtshop.de

1. OPERATIONAL OVERVIEW
1-2
1.1 Operating Controls
Overview of control unit
The radar, video plotter, sounder and chart systems are operated with the control
unit. Ten keys are labeled and they provide the function shown on their labels.
The five soft keys provide various functions according to current operating mode.
The [ENTER] knob mainly functions to register selections on the menu and
adjust the EBL, VRM and gain. The trackball’s main function is to move the
cursor across the screen. When you correctly execute an operation, the unit
generates a beep. Invalid operation causes the unit to emit three beeps.
Trackball
Shifts cursor EBL/VRM and
cursor; selects menu items
and options.
Displays the mode
selection window.
Soft keys
Momentary press:
Registers own ship's position as a waypoint.
Press three seconds:
Marks man overboard position.
Opens/closes the main menu.
Radar: Displays the soft keys
for adjustment of gain, A/C SEA,
A/C RAIN.
Sounder: Adjusts gain.
Long press: Turns power off.
Momentary press: Turns the power on, and
shows D: RADAR STBY/TX soft key.
ENTER knob
Push: Registers setting.
Rotate: Adjusts gain, VRM, EBL, etc.;
selects menu items and options. May also
be used to enter alphanumeric data.
Clears data;
erases selected mark.
Opens/closes
the alarm menu.
Shows or hides the soft
keys, function keys,
nav data alternately.
Selects a range. Enter alphanumeric
data.
Displays soft keys for EBL/VRM.
PUSH TO ENTERPUSH TO ENTER
DEFDEF
MNOMNO
VWXVWX
_'#_'#
POWERPOWER
RANGERANGE
TXTX
00
JKLJKL
44
77
STUSTU
55
88
ABCABC 2211
BB
GAINGAIN
ALARMALARM
EBLEBL
VRMVRM
PQRPQR
YZ&YZ&
66
99
DISPDISP
EE
MENUMENU
CC
DD
CLEARCLEAR
GHIGHI
33
SAVESAVE
MOBMOB HIDEHIDE
SHOWSHOW
AA
Control unit
offered by Busse-Yachtshop.de

1. OPERATIONAL OVERVIEW
1-3
Soft keys
The function of the five soft keys (A, B, C, D and E) changes according to the
operation. Their labels for their current functions are shown on the screen. To
hide or show the soft keys, press the [HIDE/SHOW] key. Each press of the key
shows preset soft keys, user function keys or turns off navigation information
(at the top of the screen).
Some soft keys show the current status of the soft key function in reverse video
as shown below.
BRIDGE
FISH
WP-002
34° 22. 3456'N 359.9°M
TRIP
NU
080° 22. 3456'E
19.9 kt 99.9 nm
Currently selected option shown in reverse video
Radar Display Plotter Display
16.0nm
359.9 ˚R
11.70
nm
+
319. 9°M
12/
H-UP
3nm
LP
TRAIL
ATRAIL
ON
/
OFF
TRAIL
TIME
B
CGRAD
SINGLE
TRAIL
COLOR
D
RETURNEED. BOX
ON
/
OFF
MARK
ENTRY
A
BMODE
NTH UP
CNAV
POS
Radar and plotter displays
offered by Busse-Yachtshop.de

1. OPERATIONAL OVERVIEW
1-4
1.2 Inserting a Chart Card
Your unit reads FURUNO and Nav-Charts™ (NAVIONICS) chart cards, or
C-MAP chart cards, depending on the type of processor unit you have. Insert the
appropriate chart card for your area as follows:
1. Open the chart drive.
Chart drive
POWER
DATA 3
NETWORK
CONT DATA 1DATA 2
DJ-1
SLAVE DISPLAY
RGB OUT
NTSC/PAL
2
GND
3
INPUT
12-24 VDC
1
CARD SLOT
3
2
1
GND
F.G.
12 VDC
OUTPUT
OPTION
Processor unit
2. Insert desired chart card groove side up.
3. Close the lid to protect the chart drive.
Note 1: Do not remove a card while the chart is being drawn. This may cause
the equipment to freeze.
Note 2: Do not insert or remove a card while the power is on. This may cause
the equipment to freeze.
Note 3: For multiple processor units, do not use the same chart card type in
more than one processor unit.
Note 4: A card remover is supplied to ease removal of chart cards. Attach the
card remover to the right-hand side hole of the card and pull it to remove
the card. You can leave the remover attached to the card while the card
is in the chart drive. Push the remover leftward until it contacts the
recessed area on the card.
Chart card and card remover
offered by Busse-Yachtshop.de

1. OPERATIONAL OVERVIEW
1-5
1.3 Turning the Unit On/Off
Press the [POWER/TX] key on the control unit to turn on the power. The
POWER lamp on the processor unit lights. A beep sounds and the equipment
proceeds in the sequence shown below, displaying product information, startup
test results and the chart usage disclaimer. The startup test checks the ROM,
RAM, internal battery and backup data for proper operation, displaying the
results for each as OK or NG (No Good). If NG appears try to press any key to
go to the chart disclaimer screen, then perform the diagnostic test as shown in
the paragraph “7.5 Diagnostics.”
RADAR PLOTTER
*
STATION NAME:
RADAR#
FURUNO ELECTRIC CO., LTD.
CHARTS AVAILABLE
LICENSE NO.
STARTUP TEST
ROM OK
RAM OK
BACKUP DATA OK
INTERNAL BATTERY OK
ÎÎ
Product information Startup test Chart disclaimer
Host Name
Chart List
NONATIONALHYDROGRAPHIC
OFFICEHASVERIFIEDTHE
INFORMATIONINTHIS
COASTLINEDATACARDANDNONE
ACCEPTLIABILITYFORTHE
ACCURACYOFREPRODUCTIONOR
ANYMODIFICATIONSMADE
THEREAFTER.THISPRODUCTWITH
THISCOASTLINEDATACARD
DOESNOTREPLACETHE
REQUIREMENTTOUSETHE
APPROPRIATEPRODUCTSFOR
NAVIGATIONACCORDINGTO
NATIONALANDINTERNATIONAL
REGULATIONS.
PROGRAMNo.1950011XXX**
**=Programversionno.for
FURUNO/NAVIONICS
model.1950010XXXforC-MAPmodel.
XXX=programversionno.
* = "GD-1900C-BB Plotter" for GD-1900C-BB
#= Name determined at installation.
Startup sequence
For start up with the radar display, the magnetron takes from one minute to
two minutes and thirty seconds (depending or radar model) to warm up before
the radar can be operated. The time remaining for warming up the magnetron is
counted down at the center of the display.
You may press any key at the chart disclaimer screen to show the last-used
display, or wait several seconds to let the equipment do it for you.
To turn the unit off, press and hold down the [POWER/TX] key until the screen
goes dark (approx. 3 sec.). Note that if the network sounder is connected, it will
be turned off approx. three minutes after turning off the power.
Note: The first time you turn on the power (or any time the power is applied after
a memory reset), you are asked if you want to start the simulation mode,
which provides simulated operation of the equipment. Push the [ENTER]
knob to start the simulation mode, or press the [CLEAR] key to start
normal operation. For further details about the simulation mode, see the
paragraph “1.10 Simulation Display.”
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1. OPERATIONAL OVERVIEW
1-6
1.4 Adjusting Hue, Panel Illumination
You may select the colors for the radar, plotter and overlay displays, and adjust
the panel illumination as below.
1. Press the [POWER/TX] key momentarily. A set of soft keys appears.
BRIDGE
FISH
WP-002
34° 22. 3456'N 359.9°M TRIP NU
080° 22. 3456'E
19.9 kt 99.9 nm
BRILL
CONTST
12/
H-UP
3nm
LP
319. 9°
M
359.9 ˚R
11.70
nm
+
Radar Display Plotter Display
BRILL
CONTST
16.0nm
(Blank label of softkey is not used)
(Blank label of softkey is not used)
RETURNE
DRADAR
STBY
HUEC
PANEL
BRILL
B
RETURNE
DRADAR
STBY
HUEC
PANEL
BRILL
B
2. Press the C:HUE soft key to show the hue setting window.
HUE
▲ DAY
NIGHT
TWILIGHT
MANUAL SET
▼
Hue window
3. Operate the trackball to select hue desired, referring to the table below.
MANUAL SET follows the color settings on the CHART DETAILS menu for
the plotter and the RADAR DISPLAY SETUP menu for the radar.
Night Day Twilight
Characters Radar: Red
Plotter: White Black Radar: Green
Plotter: Black
Radar ring Red Green* Green*
Radar echo Orange Red Yellow
Background Black White Blue
Landmass (plotter) Light-Yellow Yellow Light-Yellow
Note that colors are slightly different depending on monitor characteristics.
Note: When using the overlay screen, the own ship track will be hidden if the
radar background and own ship track are blue and the “MANUAL SET”
hue setting is used. In this case, set HUE to other position and then return
to “MANUAL” to show the own ship track in black.
* = Red on
C-MAP display.
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1. OPERATIONAL OVERVIEW
1-7
4. Press the B: PANEL BRILL soft key. The panel illumination adjustment
window appears at the bottom of the screen. This window shows the current
illumination level by bar graph.
PANEL BRILLIANCE
8
panel brilliance windows
5. Adjust the [ENTER] knob, clockwise to raise the setting or counterclockwise
to decrease it.
6. Hit the E: RETURN soft key to finish.
1.5 Selecting a Display
1.5.1 Display modes
If you have a radar, navigator, network sounder, weather faximile and external
video source (video recorder, etc.) seven full-screen displays are available: radar,
plotter, echo sounder, nav data, overlay, weather faximile, and external video. In
addition to the full-screen display, you can divide the screen into halves and
thirds to show two and three sets of images on a combination display.
Full screen Combination screen Overlay screen
(radar) (radar + plotter) (plotter + radar only,
Requires L/L data)
Display screens
The table below shows the displays available with each screen type.
Screen type and available display screen
Full screen Combination screen options
(half- or thirds-screen) Overlay screen
options
Plotter, radar, sounder,
nav data, external
video, overlay, weather
faximile
Plotter, radar, sounder,
compass, highway,
compass/highway, nav data,
overlay, external video
Radar + plotter
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1. OPERATIONAL OVERVIEW
1-8
1.5.2 Selecting a display
1. Press the [DISP] key to show the display selection window. The icons of
modes not available are shaded. HOTPAGE 1-HOTPAGE 6 are
user-arrangeable displays called “hot pages,” which you can configure as you
like. For further details, see the paragraph “5.6 Hot Page Setup.”
RADAR PLOTTER SOUNDER NAV DATA OVERLAY EXT VIDEO WX FAX
· TURN KNOB TO SELECT MODE
AND PUSH KNOB TO ENTER.
· PUSH ANY SOFT KEY TO
SELECT IMAGE SOURCE.
Basic display
screens
Hot pages
Selected
item
HOTPAGE 1 HOTPAGE 2 HOTPAGE 3 HOTPAGE 4 HOTPAGE 5 HOTPAGE 6
Display screen selection window
Note: “WX FAX” is available only when the facsimile receiver FAX-30 is
connected. If “AUX SOURCE IS DISCONNECTED. PUSH ENT KNOB TO
EXIT.” appears, press the [ENTER] knob and select other item.
2. Rotate the [ENTER] knob to select a basic display screen or a hot page
screen.
3. Push the [ENTER] knob.
4. If you selected a basic display screen, a group of appropriate combination
displays appear. In the example below, the radar combination screens are
shown. When WX FAX is selected at step 2, a combination display does not
appear.
PUSH ENTER KNOB.
Radar combination screen selection window
5. Rotate the [ENTER] knob to select display desired.
6. Push the [ENTER] knob to finish.
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1. OPERATIONAL OVERVIEW
1-9
1.5.3 Switching control in combination and overlay screens
A soft key is provided in relevant combination and overlay screens to switch
control between displays. In the example below, the E:PLOTTR CNTRL and
E:SNDR CNTRL soft keys enable switching control between the plotter and
sounder screens in the plotter/sounder combination display.
To adjust
sounder To adjust
plotter
Plotter display selected
FISH
WP-002
16.0nm
40.0
97
150
200
50
100
0
0’33"
LF
Sounder display selected
FISH
WP-002
16.0nm
40.0
97
150
200
50
100
0
0’33"
LF
DISPLAY
MODE
D
34° 22. 3456’N 359.9°M TRIP NU
080° 22. 3456’E
19.9 kt 99.9 nm
34° 22. 3456’N 359.9°M TRIP NU
080° 22. 3456’E
19.9 kt 99.9 nm
E
SNDR
CNTRL
CFREQ
LF
/HF
MODEB
SHIFTA
MARK
ENTRY
A
BMODE
NTH UP
CNAV
POS
E
PLOTTR
CNTRL
E
SNDR
CNTRL
E
PLOTTR
CNTRL
How to switch control between modes in the plotter/sounder combination display
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1. OPERATIONAL OVERVIEW
1-10
1.5.4 Selecting image source
When more than one network radar or network sounder is connected to the
equipment, you may select an image source for each as shown below. This is
not necessary when only one network radar or network sounder is connected.
1. Press the [DISP] key.
2. Press any soft key to show the following display.
▲
SELECT
SOURCE
IF THERE IS MORE THAN
ONE NETWORK RADAR OR
ECHO SOUNDER, YOU MAY
SELECT THE IMAGE
SOURCES FOR DISPLAY.
RADAR SOURCE
RADAR - - -
SOUNDER SOURCE
SOUNDER-
AUX SOURCE WXFAX - - -
IP ADDRESS
172.031.003.007
HOST NAME
RADAR - - -
RETURNE
EDITA
Select source menu
3. Use the trackball to select RADAR SOURCE, SOUNDER SOURCE or AUX
SOURCE as appropriate, then press the A: EDIT soft key.
RADAR SOURCE SOUNDER SOURCE
Radar source Sounder source Aux source
RADAR - - - SOUNDER-
AUX SOURCE
WXFAX- - - - -
Radar source and sounder source windows
4. Use the trackball and alphanumeric keys to enter source name: Adjust the
trackball to select location and enter character with the alphanumeric keys.
5. Push the [ENTER] knob to set.
6. Press the [DISP] key to finish.
Note: Source names are determined at installation. For example, the source
names for radars in a two-radar system might be “RADAR” and
“RADAR1”.
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1. OPERATIONAL OVERVIEW
1-11
1.6 Trackball, Cursor
The trackball functions to shift the cursor, for measurement of range and bearing
to a location (radar) and latitude and longitude position (plotter). Roll the
trackball to shift the cursor. The cursor moves in the direction of trackball
rotation.
Cursor data
L/L position,
Range and
bearing from
own ship to
cursor
Cursor
BRIDGE
FISH
WP-002
34° 22. 3456'N 272.4°M
TRIP
NU
080° 22. 3456'E
15.9 nm 99.9 nm
+
12/
H-UP
3nm
LP
319. 9°
M
359.9 ˚R
11.70
nm
+
Cursor
Cursor Data
Bearing from own ship to cursor
Range from own ship to cursor
Radar Display
Plotter Display
16.0nm
MARK
ENTRY
A
SIGNAL
PROC.
A
RADAR
DISPLY
B
NAV
FUNC
C
TARGETD
ZOOM &
D. BOX
E
BMODE
NTH UP
ED. BOX
ON
/
OFF
CENTERC
GO TO
CURSOR
D
Cursor, cursor data
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1. OPERATIONAL OVERVIEW
1-12
1.7 Entering the MOB Mark, Setting MOB as
Destination
The MOB (Man Overboard) mark functions to mark man overboard position. You
can inscribe this mark from any mode, except while playing back data or
conducting any test. Note that this function requires position data.
Man
overboad
Range, bearing
Current
position
MOB
mark
MOB Data Box
Bearing and range
to MOB position
M
(MOB)
M
O
B
162.5°
M
0.49 nm
MOB concept
1. Press and hold down the [SAVE/MOB] key for about three seconds when
someone falls onboard. The display shows the waypoint number being saved
(youngest empty waypoint number, 001-999) followed by the MOB
confirmation window.
CONTINUE PUSHING
FOR MOB!
*SEC
*: Count down 3 seconds
WAYPOINT SAVED!
XXXWPT
CONTINUE PUSHING
FOR MOB!
MAN OVER BOARD!
GO TO MOB?
YES ... PUSH ENTER KNOB
NO ... PUSH CLEAR KEY
XXX = Waypoint no.
MOB mark messages
2. Push the [ENTER] knob to select the MOB position as the destination, or
press the [CLEAR] key to only mark current ship’s position as a waypoint. If
you select the MOB position as destination;
• A full-screen radar, plotter or overlay appears depending on the display in
use.
• The MOB mark “M” appears at the MOB position and a line runs between it
and current position. This line shows the shortest course to the MOB
position.
• Range and bearing to the MOB position are shown in the MOB data box.
To erase an MOB mark from the plotter display, you must first erase its
corresponding waypoint because the normal waypoint and MOB mark share the
same position. Place the cursor on the MOB mark, then press the [CLEAR] key
followed by pushing the [ENTER] knob to erase the waypoint. Then, repeat to
erase the MOB mark.
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1. OPERATIONAL OVERVIEW
1-13
1.8 Data Boxes
Data boxes, providing navigation data, may be shown on any full-screen display.
Up to six data boxes (two in case of large characters) may be shown, and the
default data boxes are position (in latitude and longitude), course over ground,
speed over ground and trip log. The user may choose which data to display,
where to locate it, and show or hide it as desired. In addition, data boxes may be
set independently for each display mode (plotter, radar, sounder). For how to
select data for the data boxes, see the paragraph “5.5 Data Boxes Setup.”
FISH
WP-002
34° 22. 3456'N 359.9°M
TRIP
NU
080° 22. 3456'E
19.9 kt 99.9 nm
12/
H-UP
3nm
LP
319. 9°M
359.9 ˚R
11.70
nm
+
Data
boxes
Data
boxes
Radar Display
Plotter Display
16.0nm
47
°
58.535'N
122
°
36.496'W
COG
323.6
°
M
SOG
20.0
kt
TRIP LOG
177nm
47
°
58.535'N
122
°
36.496'W
COG
323.6
°
M
SOG
20.0 kt
TRIP LOG
177nm
SIGNAL
PROC.
A
RADAR
DISPLY
B
NAV
FUNC
C
TARGETD
ZOOM &
D. BOX
E
MARK
ENTRY
A
BMODE
NTH UP
CNAV
POS
ED. BOX
ON
/
OFF
Data boxes
1.8.1 Showing, hiding data boxes with soft key
Plotter: E: D. BOX ON/OFF
Radar: E: ZOOM & D. BOX → D: D. BOX ON/OFF (EBL/VRM data box, cursor
data box also shown/hidden)
Sounder: B: AUTO/D. BOX→A: D. BOX ON/OFF
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1. OPERATIONAL OVERVIEW
1-14
1.8.2 Rearranging data boxes
You may select the location for data boxes as follows:
1. Using the trackball, place the cursor inside the data box you wish to move. As
the cursor enters the box it changes to an open hand. Push the [ENTER]
knob, and the hand changes to a fist, meaning the box is correctly selected.
2. Use the trackball to move the data box to the location desired, then push the
[ENTER] knob to anchor the box.
1.8.3 Temporarily erasing a data box
If a data box is obscuring a desired object you may temporarily erase the box.
Use the trackball to place the cursor inside the data box you wish to erase, then
press the [CLEAR] key. To redisplay the box, press the D. BOX soft key twice.
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1. OPERATIONAL OVERVIEW
1-15
1.9 Function Keys
The function keys provide for one-touch execution of a desired function. The
default function key settings are as shown in the table below.
Default Setting, Key Label Function
Key Radar Plotter Sounder
#1 Heading line on/off, HL Track on/off, TRK TLL output, TLL
#2 Rings on/off, RNG Edit mark/line, EML Clutter, CLT
#3 Echo trail, TRL Ruler, RUL Signal level, SLV
#4 Offcenter, SFT Add new waypoint,
ADD Noise limiter, NL
#5 Radar source, RSR Waypoint
alphanumeric list, ALP Picture advance, PA
Executing a function
1. Press the [HIDE/SHOW] key to replace the preset soft key labels with the
function key labels.
Plotter Display
Function
keys
34° 22. 3456'N 359.9°M TRIP NU
080° 22. 3456'E 19.9 kt 99.9nm
BRIDGE
FISH
002WP
Radar Display
12/
H-UP
3nm
LP
319. 9°M
359.9 ˚R
11.70
nm
+
Function
keys
16.0 nm
H
L
A
R
N
G
B
T
R
L
C
S
F
T
D
R
S
R
E
T
R
K
A
E
M
L
B
R
U
L
C
A
D
D
D
A
L
P
E
Function keys
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1. OPERATIONAL OVERVIEW
1-16
2. Press function key desired.
Note: Function keys can be individually programmed for the plotter, radar and
sounder displays. For further details see the following:
Radar: paragraph 5.2.3
Plotter: paragraph 5.3.2
Sounder: paragraph 5.9.4
1.10 Simulation Display
The simulation display, for use by service technicians for demonstration
purposes, provides simulated operation to help acquaint you with the many
features your unit has to offer. It allows you to view and control a simulated
plotter, radar and sounder picture, without position-fixing equipment, network
radar or a network sounder. Most controls are operative, thus you may practice
setting destination, enter waypoints, measure range and bearing to a target, etc.
The simulation icon (
S
I
M
) appears when any simulation mode is active.
To start the simulation display;
1. Press the [MENU] key.
2. Press the E:SYSTEM CONFIGURATION, C:SYSTEM SETUP and
D:SIMULATION SETUP soft keys in that order.
SIM
SETUP
RADAR LIVE
PLOTTER LIVE
SOUNDER LIVE
SPEED 00.0kt
COURSE 000.0
°
LATITUDE 45
°
35.000’N
LONGITUDE 125
°
00.000’W
START DATE & TIME 00:00 24.NOV.01
RADAR SIMULATION DATA NO
RETURNE
EDITA
Simulation setup menu
3. Follow appropriate procedure on the next several pages.
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1. OPERATIONAL OVERVIEW
1-17
Radar
NavNet processor unit-generated echoes
1. Select RADAR, then press the A:EDIT soft key.
RADAR
▲SIMULATION 1
SIMULATION 2
LIVE
▼
2. Select SIMULATION 1, then push the [ENTER] knob.
3. Press the [MENU] key to close the menu.
NavNet radar antenna-generated echoes (not available with the GD-1900C-BB)
1. Select RADAR SIMULATION DATA, then press the A:EDIT soft key.
2. Select YES, then push the [ENTER] knob to erase simulation data and get
new data. The message “Now getting simulation data. Do not turn off
processor unit.” appears while the unit is receiving radar data.
Note: If the network radar could not be found “Radar source is not found.
Cannot get demo data.” appears. And if the radar is not active, the
message “Radar is not active. Cannot get demo data.” is displayed.
Check that the radar is plugged in and its signal cable is firmly
fastened.
3. Select RADAR, then press the A:EDIT soft key.
4. Select SIMULATION 2, then push the [ENTER] knob.
5. Press the [MENU] key to close the menu.
Plotter
1. Select PLOTTER, then press the A:EDIT soft key.
PLOTTER
▲SIMULATION
LIVE
▼
2. Select SIMULATION, then push the [ENTER] knob.
3. Select SPEED, then press the A:EDIT soft key.
4. Enter speed (setting range, 0-99 kt, default speed, 0 kt) with the
alphanumeric keys, then push the [ENTER] knob.
5. Select COURSE, then press the A:EDIT key.
6. Select “8 FIGURE” to trace the simulated ship’s track in a figure-eight course,
or enter your own course at DIRECTION. To enter course, use the trackball
to select digit, and enter value with the alphanumeric keys.
7. Press the C:ENTER soft key.
8. Select LATITUDE, then press the A:EDIT soft key.
9. Enter latitude (setting range, 85°N-85°S, default setting, 45°35.000’N). To
change N to S, or vice versa, press the A: N <- -> S soft key. Then push the
[ENTER] knob.
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1. OPERATIONAL OVERVIEW
1-18
10. Select LONGITUDE, then press the A:EDIT soft key.
11. Enter longitude (setting range, 180°E-180°W, default setting, 125°00.000’W).
To change W to E, or vice versa, press the A: W <- -> E soft key. Then push
the [ENTER] knob.
12. Select START DATE & TIME, then press the A:EDIT soft key.
13. Enter start date and time by rotating the trackball and [ENTER] knob, then
push the [ENTER] knob.
14. Press the [MENU] key to close the menu.
Sounder
1. Select SOUNDER, then press the A:EDIT soft key.
SOUNDER
▲SIMULATION 1
SIMULATION 2
LIVE
▼
2. Select SIMULATION 1 (internally generated echoes) or SIMULATION 2
(network sounder-generated echoes), then push the [ENTER] knob.
Note: The depth, shift, bottom-zoom, bottom-lock and bottom discrimination
cannot be shown at SIMULATION 1 mode.
3. Press the [MENU] key to close the menu.
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2-1
2. RADAR OPERATION
This chapter covers radar operation, including the ARP (Auto Plotter) function.
ARP requires a Model 1800-BB/1900-BB series network radar equipped with the
ARP circuit board.
2.1 Radar Display
TRAIL 30m
02m30s
G1 IN
G2 OUT
ES 2
EAV L
IR L
EBL1
27.0°R
VRM1
5.666nm
Range ring
interval
Presentation
mode
Zoom area Zoom
window
Guard zone 1
Trail time
Trail elapsed time
Guard zone 1
Guard zone 2
Echo stretch
Interference rejector
Guard zone 2
VRM2
VRM1
EBL1
Range ring
Pulselength Heading
M: Magnetic
T: True
Heading line
EBL1 bearing
VRM1 range Cursor range
and bearing
(Cursor position may
also be shown, in
L/L or Loran C TD.)
EBL2 bearing, VRM2 range
Cursor
Alarm icon
Battery icon
EBL2
327.1°R
VRM2
8.212nm
12/
H-UP
3nm
LP
319. 9
°M
EBL2
Echo averaging
359.9 ˚R
11.70
nm
+
Own ship vector
(ARP-equipped model,
true vector mode)
North marker
(Head-up, Course-up mode)
S
I
M
Simulation
mode
Range
Radar display
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2. RADAR OPERATION
2-2
2.2 Transmitting, Stand-by
1. Confirm that the network radar is plugged in if necessary.
2. Press the [DISP] key to select a radar display.
3. Press the [POWER/TX] key momentarily.
4. Press the D:RADAR STBY soft key to highlight TX on its label.
5. Press the E:RETURN soft key.
When the radar picture is not required, but you want to keep it in a state of
readiness, press the D:RADAR TX soft key to highlight STBY on its label.
2.3 Tuning
The radar receiver can be tuned automatically or manually, and the default
tuning method is automatic. If you require manual tuning, do the following:
1. Press the [MENU] key to display the main menu.
2. Press the A:RADAR DISPLAY SETUP soft key.
3. Select TUNING, then press the A:EDIT soft key.
AUTO
MAN
TUNING
Tuning bar
Tuning window
4. Choose MAN.
5. Adjust the [ENTER] knob until the tuning bar is at its longest position.
6. Press the [MENU] key to close the menu.
Note: If the auto setting does not provide satisfactory tuning, ask your dealer
how to re-adjust tuning.
2.4 Adjusting the Gain
The [GAIN] key adjusts the gain sensitivity of the radar receiver. It works in a
manner similar to that of volume control of a broadcast receiver, which amplifies
received signals.
The proper setting is such that the background noise is just visible on the screen.
If your gain setting is too low, weak echoes may be missed. On the other hand,
excessive gain yields too much background noise; strong targets may be missed
because of the poor contrast between desired echoes and the background noise
on the display.
To adjust the receiver sensitivity, transmit on long range, and then do the
following:
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2. RADAR OPERATION
2-3
1. Press the [GAIN] key to show the “gain adjustment” soft keys, and the
last-used adjustment window appears. The example below shows the gain
sensitivity adjustment window. The gain soft keys shown depend on radar
source as shown below.
GAIN
ADJUST
319. 9°
M
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
GAIN SENSITIVITY
AUTO ROUGH
AUTO MODERATE
AUTO CALM
MAN
0
GAINA
A/C
SEA
B
A/C
RAIN
C
RETURNE
DA/C AT
ON
/
OFF When the radar source is the
M1700 series radar, this key's
label is changed to "FTC".
Gain adjustment soft key
2. Press the A:GAIN soft key to show the gain sensitivity setting window.
GAIN SENSITIVITY
AUTO ROUGH
AUTO MODERATE
AUTO CALM
MAN
0
Gain sensitivity window
3. Use the trackball to select AUTO ROUGH, AUTO MODERATE, AUTO CALM,
or MAN (manual) as appropriate. Select an AUTO option according to the
sea state.
4. For manual adjustment, rotate the [ENTER] knob to adjust, while observing
the radar echo. The range of adjustment is 0-100.
5. Press the [GAIN] key on the front panel or the E:RETURN soft key to finish.
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2. RADAR OPERATION
2-4
2.5 Reducing Sea Clutter
2.5.1 How the A/C SEA works
Echoes from waves can be troublesome, covering the central part of the display
with random signals known as “sea clutter”. The higher the waves and the higher
the antenna above the water, the further the clutter will extend. Sea clutter may
affect radar performance because real targets are sometimes hidden by the
echoes of small waves. (See the left-hand figure in the figure below.) When sea
clutter masks the picture, adjust the A/C SEA to reduce the clutter.
The A/C SEA reduces the amplification of echoes at short ranges (where clutter
is the greatest) and progressively increases amplification as the range increases,
so amplification will be normal at those ranges where there is no sea clutter.
A/C SEA adjusted;
sea clutter suppressed
Sea clutter at
screen center
Effect of A/C SEA
2.5.2 Adjusting the A/C SEA
A/C SEA should be adjusted so that the clutter is broken up into small dots, and
small targets become distinguishable.
1. Press the [GAIN] key.
2. Press the B:A/C SEA soft key to show the A/C SEA setting window.
A/C SEA
AUTO ROUGH
AUTO MODERATE
AUTO CALM
MAN
When radar source is Model 1700 series
A/C SEA
Model 1800/1900-BB series radar
00
A/C SEA setting window
3. When the radar source is the Model 1700 series, use the trackball to
select AUTO ROUGH, AUTO MODERATE, AUTO CALM, or MAN (manual)
as appropriate. Select an AUTO option according to the sea state.
4. For manual adjustment, rotate the [ENTER] knob to adjust. The range of
adjustment is 0-100. Do not overadjust – weak echoes may be missed.
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2. RADAR OPERATION
2-5
5. When the radar source is the Model 1800-BB/1900-BB series, sea clutter
and rain clutter can be automatically rejected. Press the D: A/C AT ON/OFF
soft key to select ON or OFF as appropriate. When turned on, it overrides
A/C SEA and A/C RAIN settings.
6. Press the [GAIN] key on the front panel or E:RETURN soft key to finish.
2.6 Reducing Precipitation Clutter
The vertical beamwidth of the antenna is designed to see surface targets even
when the ship is rolling. However, by this design the unit will also detect
precipitation clutter (rain, snow, hail, etc.) in the same manner as normal targets.
Precipitation clutter shows as random dots on the screen.
Adjusting the A/C RAIN
When echoes from precipitation mask solid targets, adjust the A/C RAIN to split
up these unwanted echoes into a speckled pattern, making recognition of solid
targets easier.
1. Press the [GAIN] key.
2. Press the C:A/C RAIN soft key to show the A/C RAIN window.
A/C RAIN
0
A/C RAIN setting window
3. Rotate the [ENTER] knob to adjust the A/C RAIN. The current level is shown
on the A/C RAIN level bar in the A/C RAIN window, and the range of
adjustment is 0 to 100. Do not overadjust – weak echoes may be missed.
4. Press the [GAIN] key on the front panel or E:RETURN soft key to finish.
Adjusting the FTC (When the radar source is the M1700 series radar)
To suppress rain clutter from heavy storms or scattered rain clutter, adjust the
FTC.
In addition to reducing clutter, the FTC can be used in fine weather to clarify the
picture when navigating in confined waters. However, with the circuit active the
receiver is less sensitive. Therefore, turn off the FTC, by setting it for “0”, when
its function is not required.
1. Press the [GAIN] key.
2. Press the D:FTC soft key to show the FTC window.
3. Rotate the [ENTER] knob to adjust. The range of adjustment is 0-100. Do not
overadjust the FTC – weak target echoes may be missed.
4. Press the [GAIN] key on the front panel or E:RETURN soft key to finish.
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2. RADAR OPERATION
2-6
2.7 Range Scale
The range setting determines the size of the area (in nautical miles) that will
appear on your display. In addition, the range setting will also automatically
adjust the range ring interval so that accurate range measurements may be
made while operating on any range setting.
The range, range ring interval and pulselength appear at the top left-hand corner
of the display.
Press the [RANGE (+ or -)] key to change the range scale.
Range scales (nm, sm)
Range 0.125 0.25 0.5 0.75 1 1.5 2 3 4 6 8 12 16 24 36 48 64 72
Ring
Interval 0.0625 0.125 0.125 0.25 0.25 0.5 0.5 1 1 2 2 3 4 6 12 12 16 18
No. of
Rings 2 2 4 3 4 3 4 3 4 3 4 4 4 4 3 4 4 4
Range scales (km)
Range 0.25 0.5 0.75 1 1.5 2 3 4 6 8 12 16 24 36 48 64 72
Ring Interval 0.125 0.25 0.25 0.25 0.5 0.5 1 1 2 2 3 4 6 12 12 16 18
No. of Rings 2 2 3 4 3 4 3 4 3 4 4 4 4 3 4 4 4
Note 1: Maximum range depends on the network radar as shown below.
Range scale can be selected from the menu.
Model 1722/1722C/1823C/1823C-BB: 24 nm
Model 1732/1732C/1742/1742C/1833/1833C/1833C-BB: 36 nm
Model 1762/1762C/1933/1933C/1933C-BB: 48 nm
Model 1943/1943C/1943C-BB: 64 nm
Model 1953C/1953C-BB: 72 nm
Note 2: You may choose which ranges to use from the RADAR RANGE SETUP
menu. For details see paragraph 5.2.2. This function is not available
with the GD-1900C-BB.
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2. RADAR OPERATION
2-7
2.8 Pulselength
The pulselength in use is displayed at the upper left corner of the display.
Appropriate pulselengths are preset to individual range scales. Therefore, you
are not usually required to select them. If you are not satisfied with the current
pulselength setting, however, it is possible to change it for the ranges shown
below. Generally, select a longer pulse for longer detection range and shorter
pulse for better range discrimination.
1.5 nm, 1.5 sm, 3 km: Short pulse, medium pulse
3 nm, 3 sm, 6 km: Medium pulse, long pulse
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the A:SIGNAL PROC. soft key.
Shown when radar
source is the Model
1800/1900-BB series
radar. Not shown
otherwise.
SIGNAL
PROCESS
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
319. 9
°M
RETURNE
C
AI. REJ
OFF
BE. AVG
OFF
DE. STR
OFF
PULSE
ELONG
Signal process soft keys
3. Choose the 1.5 nm or 3 nm with the RANGE key.
4. Press the C:PULSE soft key to select the pulselength setting. SHORT or
MEDIUM for 1.5 nm, 1.5 sm, 3 km and MEDIUM or LONG for 3 nm, 3 sm,
6 km.
5. Press the E:RETURN soft key to finish.
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2. RADAR OPERATION
2-8
2.9 Presentation Mode
This unit provides four radar presentation modes: head-up, course-up, north-up
and true motion.
Heading data is required for modes other than head-up.
2.9.1 Selecting a presentation mode
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the B:RADAR DISPLY soft key to show the RADAR DISPLAY soft
keys.
RADAR
DISPLAY
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
319. 9°M
HL
OFF
D
RETURNE
CRINGS
HIGH
SHIFTB
AMODE
HD UP
Radar display soft keys
3. Press the A:MODE soft key. Each pressing of the key changes the
presentation mode and the presentation mode indication in the sequence of
North-up, True Motion, Head-up, and Course-up.
Function Indicator on display Soft key label
North-up N-UP NTH UP
True Motion TR-M TRUE M
Head-up H-UP HD UP
Course-up C-UP CSE UP
4. Press the E:RETURN soft key to finish.
Note: When heading data is lost, the presentation mode automatically goes to
head-up, the heading indication at the screen top shows “- - -.-°” and the
audio alarm sounds. Press the [ALARM] key to acknowledge the alarm.
The message “HEADING DATA MISSING” appears. Restore compass
signal to show heading indication. Use the A:MODE soft key to select
presentation mode if necessary. The audio alarm may be silenced with the
[CLEAR] key.
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2. RADAR OPERATION
2-9
2.9.2 Description of presentation modes
Head-up
A display without azimuth stabilization in which the line connecting the center
with the top of the display indicates own ship’s heading. Targets are painted at
their measured distances and in their directions relative to own ship’s heading.
The short line on the bearing scale is the north marker.
Heading Line
North Marker
Head-up presentation mode
Course-up
The radar picture is stabilized and displayed with the currently selected course at
the top of the screen. As you change heading, the ship’s heading line moves. If
you select a new course, the picture resets to display the new course at the top
of the display.
Targets are painted at their measured distances and in their directions relative to
the intended course which is maintained at the 0-degree position. The heading
line moves in accordance with ship’s yawing and course changes.
Heading Line
North Marker
Course-up presentation mode
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2. RADAR OPERATION
2-10
North-up
In the north-up mode, targets are painted at their measured distances and in
their true (compass) directions from own ship. North is maintained at the top of
the screen. The heading line changes its direction according to ship’s heading.
Heading Line
North
North-up presentation mode
True motion
Fixed radar targets maintain a constant position on the screen, while your own
ship moves across the radar image at the correct speed and heading. A map-like
image is displayed, with all moving vessels traveling in true perspective to each
other and to fixed landmasses. As your ship’s position approaches the edge of
the screen, the radar display is automatically reset to reveal the area ahead of
your ship. You can manually reset your ship’s position at any time by pressing
the B:RADAR DISPLY soft key followed by the B:SHIFT soft key.
Heading Line
North
True motion presentation mode
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2. RADAR OPERATION
2-11
2.10 Measuring the Range
You can measure the range to a radar target three ways: by the range rings, by
the cursor, and by the VRM (Variable Range Marker).
Measuring range by range rings
Count the number of rings between the center of the display and the target.
Check the range ring interval and judge the distance of the echo from the inner
edge of the nearest ring.
To turn the range rings on, do the following:
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the B:RADAR DISPLY soft key.
RADAR
DISPLAY
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
319. 9°M
HL
OFF
D
RETURNE
CRINGS
HIGH
SHIFTB
AMODE
HD UP
Radar display soft keys
3. Press the C:RINGS soft key to turn the rings on and select desired brilliance.
4. Press the E:RETURN soft key to finish.
offered by Busse-Yachtshop.de

2. RADAR OPERATION
2-12
Measuring range by cursor
Operate the trackball to place the cursor intersection on the inside edge of the
radar target. The range to the target, as well as the bearing, appears to the right
of “+” at the bottom of the display.
11.2 ˚R
11.70
nm
+
Cursor Target
Range and bearing from
own ship to cursor
319. 9°M
12/
H-UP
3nm
LP
SIGNAL
PROC.
A
RADAR
DISPLY
B
NAV
FUNC
C
TARGETD
ZOOM &
D. BOX
E
How to measure range to a target with the cursor
Measuring range by VRM
1. Press the [EBL/VRM] key to display the EBL/VRM soft keys.
EBL
VRM
359.9 ˚R
11.70
nm
+
319. 9°
M
12/
H-UP
3nm
LP
EBL1
ON
A
VRM1
ON
B
EBL2
ON
D
VRM2
ON
E
OFFSETC
EBL/VRM soft keys
2. Press the B:VRM1 ON (dotted ring VRM) or E:VRM2 ON (dashed ring VRM)
soft key to select the desired VRM. The selected VRM’s indication, at the
bottom of the screen, is highlighted.
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2. RADAR OPERATION
2-13
3. Rotate the [ENTER] knob to place the VRM on the inside edge of a radar
target. Read the VRM indication to find range to the target.
You may also adjust the VRM, within the range ring interval, by pressing the
VRM soft key.
EBL
VRM
359.9 ˚R
11.70
nm
+
VRM1
(Dotted line)
VRM2
(Dashed line)
VRM1 range
Active VRM is highlighted.
EBL1
---.-°R
VRM1
3.123nm
EBL2
---.-°R
VRM2
9.343nm
VRM2 range
319. 9°M
12/
H-UP
3nm
LP
EBL1
ON
A
VRM1
ON
B
EBL2
ON
D
VRM2
ON
E
OFFSETC
How to measure range with the VRM
4. You may hide the EBL/VRM soft keys by pressing the [EBL/VRM] key.
Erasing a VRM, VRM indication
Press appropriate VRM soft key (B or E key), then press the [CLEAR] key. The
VRM is erased and its indication becomes blank.
Erasing VRM data boxes
Press the VRM (B or E key) soft key associated with the VRM data box you wish
to erase. Press the [CLEAR] key once or twice to erase the data box.
Hiding VRM data boxes
Press the E:ZOOM & D. BOX and D:D. BOX ON/OFF soft keys to show or hide
the VRM data boxes.
Moving VRM data boxes
When an VRM data box is obscuring a target you want to see, you can move it
to another location as shown below. This cannot be done when the EBL/VRM
soft keys are shown.
1. Press the [EBL/VRM] key to turn off the EBL/VRM soft keys.
2. Using the trackball, place the cursor inside the data box you wish to move.
As the cursor enters the box it changes to a “open hand.” Push the [ENTER]
knob, and the hand changes to a fist, meaning the box is correctly selected.
3. Use the trackball to move the data box to the location desired, then push the
[ENTER] knob.
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2. RADAR OPERATION
2-14
2.11 Measuring the Bearing
There are two ways to measure the bearing to a target: by the cursor, and by the
EBL (Electronic bearing Line).
Measuring bearing by cursor
Use the trackball to place the cursor at the center of the target. The bearing to
the target appears in the range and bearing box at the bottom right-hand corner
on the screen.
Measuring bearing by EBL
1. Press the [EBL/VRM] key.
2. Press the A:EBL1 ON (dotted line EBL) or D:EBL2 ON (dashed line EBL) soft
key to select the desired EBL. The selected EBL’s indication, at the bottom of
the screen, is highlighted.
3. Rotate the [ENTER] knob to bisect the radar target with the EBL. Read the
EBL indication to find the bearing to the target.
You may also adjust the EBL, in intervals of 90°, by pressing the EBL soft
key.
EBL
VRM
359.9 ˚R
11.70
nm
+
EBL1
(Dotted line)
EBL2
(Dashed line)
EBL2 bearing
Active marker is highlighted.
EBL1 bearing EBL1
330.1°R
VRM1
-.---nm
EBL2
234.1˚R
VRM2
-.---nm
12/
H-UP
3nm
LP
319. 9°M
EBL1
ON
A
VRM1
ON
B
EBL2
ON
D
OFFSETC
VRM2
ON
E
How to measure bearing with the EBL
4. You may hide the EBL/VRM soft keys by pressing the [EBL/VRM] key.
Note: The bearing to a target may be shown relative to own ship’s heading
(Relative) or True bearing (requires heading data). This may be done with
“EBL REFERENCE in the RADAR DISPLAY SETUP menu.
Erasing an EBL, EBL indication
Press appropriate EBL soft key, then press the [CLEAR] key. The EBL is erased
and its indication becomes blank.
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2. RADAR OPERATION
2-15
Erasing EBL data boxes
Press the EBL (A or D key) soft key associated with the EBL data box you wish
to erase. Press the [CLEAR] key once or twice to erase the data box.
Hiding EBL data boxes
Press the E:ZOOM & D. BOX and D:D. BOX ON/OFF soft keys to show or hide
the EBL data boxes.
Moving EBL data boxes
When an EBL data box is obscuring a target you want to see, you can move it to
another location as shown below. This cannot be done when the EBL/VRM soft
keys are shown.
1. Press the [EBL/VRM] key to turn off the EBL/VRM soft keys.
2. Using the trackball, place the cursor inside the data box you wish to move.
As the cursor enters the box it changes to a “hand.” Push the [ENTER] knob,
and the hand changes to a fist, meaning the box is correctly selected.
3. Use the trackball to move the data box to the location desired, then push the
[ENTER] knob.
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2. RADAR OPERATION
2-16
2.12 Erasing the Heading Line, North Marker
The heading line indicates the ship's heading in all presentation modes. It is a
line from the own ship position to the outer edge of the radar display area and
appears at zero degrees on the bearing scale in head-up mode; it changes its
orientation in the north-up, course-up and true motion modes with ship’s
movement.
The north marker appears as a short dashed line. In the head-up and course-up
modes the north marker moves around the bearing scale as the ship’s heading
moves.
To temporarily erase the heading line and north marker, press the B:RADAR
DISPLY soft key followed by the D: HL OFF soft key. Release the key to
redisplay the markers. (If the radar soft keys are not shown, hit the
[HIDE/SHOW] key to display them.)
2.13 Reducing Noise Interference
Noise, appearing on the displays as random “speckles,” can be reduced as
follows:
1. Press the [MENU] key to open the menu.
2. Press the A:RADAR DISPLAY SETUP soft key.
3. Select NOISE REJECTION, then press the A:EDIT soft key.
4. Select OFF, LOW or HIGH as appropriate.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
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2. RADAR OPERATION
2-17
2.14 Rejecting Radar Interference
Radar interference may occur when near another shipborne radar that is
operating in the same frequency band as your radar. Its on-screen appearance
looks like many bright dots either scattered at random or in the form of dotted
lines extending from the center to the edge of the display. Interference effects
are distinguishable from normal echoes because they do not appear in the same
place on successive rotations of the scanner.
Be sure to turn off the interference rejector when no interference exists – weak
targets may be missed.
Radar interference
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the A:SIGNAL PROC. soft key.
Shown when radar
source is the Model
1800/1900-BB series
radar. Not shown
otherwise.
SIGNAL
PROCESS
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
319. 9°M
RETURNE
PULSEC
AI. REJ
OFF
BE. AVG
OFF
DE. STR
OFF
SIGNAL PROCESS soft keys
3. Press the A:I. REJ soft key successively to choose the interference rejection
level desired; LOW, MED, HIGH or OFF.
4. Press the E:RETURN soft key to finish.
The display shows IR L (Low), IR M (Medium) or IR H (High) when the
interference rejector is on.
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2. RADAR OPERATION
2-18
2.15 Zoom
The zoom feature allows you to double the size of the area selected with the
“zoom circle.” It is available on any range but is inoperative in true motion and
when the display is shifted.
2.15.1 Zooming in on radar targets
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Use the trackball to set the cursor where you want to zoom.
3. Press the E:ZOOM & D. BOX soft key to show ZOOM and D. BOX soft keys.
4. Press the A:ZOOM ON/OFF soft key to select ON. A solid circle, called the
“zoom circle,” appears on the display.
5. To release the cursor, press the B:CURSOR FLOAT soft key. (The solid circle
changes to a dashed one.) To relocate the zoom circle, select location with
the trackball, then press the B:CURSOR LOCK key.
6. To quit the zoom function, press the A:ZOOM ON/OFF soft key to select OFF.
ZOOM &
D. BOX
12/
HU
3nm
LP
319. 9°M
Zoom circle
Zoom window
Requires optional
ARP Board in
Model 1800/1900-BB series
network radar.
Not shown otherwise.
359.9 ˚R
5.727
nm
+
RETURNE
DD. BOX
ON
/
OFF
AZOOM
ON
/
OFF
BCURSOR
FLOAT
ARP
TGT ZM
C
Zoom
2.15.2 Zooming in on ARP, TTM targets
You may zoom in on TTM (Tracked Target Message) and ARP targets. TTM
targets can come from a NavNet connected radar, or from other ARP radar that
is outputting the TTM message. (TTM is a NMEA 0183 data sentence that is an
available output from some ARP capable radar.) Target numbers must be turned
on to use this function. This can be done by enabling the target ID number
option in the ARP SETUP menu.
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the A:ZOOM/D. BOX soft key to show ZOOM and D. BOX soft keys.
3. Press the A:ZOOM ON/OFF soft key to select ZOOM ON.
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2. RADAR OPERATION
2-19
4. Press the C:ARP TGT ZM soft key.
▲
▼
1
SELECT TARGET NO.
Target no. selection window
5. Use the [ENTER] knob to select number (1-10), then push the [ENTER] knob.
If the target number does not exist several beeps sound and the zoom
function is cancelled.
To cancel, press the B:CURSOR LOCK soft key.
Note: The zoom window blends in with the background when the background
color for the radar picture is white. If the window is difficult to see, change
the background color.
2.16 Shifting the Picture
Own ship position, or sweep origin, can be displaced manually or automatically
to expand the view field without switching to a larger scale.
2.16.1 Manual shift
The sweep origin can be shifted in any presentation mode to a point specified by
the cursor by up to 50% of the range in use in any direction.
1. Locate the cursor anywhere within the effective radius of the display.
2. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
3. Press the B:RADAR DISPLY soft key.
4. Press the B:SHIFT soft key.
5. Press the A:MANUAL soft key to shift. The heading line shifts to the cursor
location. SHIFT appears at right-hand corner of the display.
6. To cancel shift, press the B:RADAR DISPLY, B:SHIFT and D:OFF soft keys.
Cursor
Place cursor
where desired. Press the A:MANUAL soft key.
SHIFT
Shifting the picture manually
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2. RADAR OPERATION
2-20
2.16.2 Automatic shift
The amount of automatic shift is calculated according to ship’s speed, and the
amount of shift is limited to 50% of the range in use. For example, if you set the
shift speed setting for 15 knots and the ship is running at 10 knots the amount of
shift will be about 34%. The formula for determining shift amount is as shown
below.
Ship's speed
Shift speed setting
X 0.5 = Amount of shift(%)
Automatic shift mode is only available in the head-up mode.
Setting automatic shift maximum speed
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the B:RADAR DISPLY soft key.
3. Press the B:SHIFT soft key to show the shift soft keys.
4. Press the C:AUTO S.SPD soft key to display the auto ship speed setting
window.
AUTO SHIP SPEED
15
Auto ship speed setting window
5. Adjust the trackball or [ENTER] knob to set the maximum speed of your
vessel, and then push the [ENTER] knob or the C:ENTER soft key to set.
The setting range is 1-999 kt and the default setting is 15 kt.
Automatic shift
Press the B:AUTO key to automatically shift the sweep origin. To cancel shift,
press the B:RADAR DISPLY, B:SHIFT and D:OFF soft keys.
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2. RADAR OPERATION
2-21
2.17 Using the Offset EBL
The offset EBL can be used to predict a potential collision course. It can also be
used to measure the range and bearing between two targets.
2.17.1 Predicting collision course
The procedure below may be used to check if a radar target is on a potential
collision course with your vessel.
1. Press the [EBL/VRM] key to show the EBL/VRM soft keys.
2. Press the A:EBL1 ON soft key to turn on the EBL1.
3. Press the C:OFFSET soft key. The origin of EBL1 moves to the cursor
position, which is marked with an “X.”
4. Use the trackball to place the cursor on the radar target which looks like it
might be on a collision course with own ship.
5. Push the [ENTER] knob to fix the origin position.
6. After waiting for a few minutes (at least three minutes), rotate the [ENTER]
knob so the EBL bisects the target at the new position. If the target tracks
along the EBL towards the center of the display (your ship’s position), the
target may be on a collision course with your vessel.
7. To cancel the offset EBL, press the C:OFFSET soft key.
EBL
VRM
359.9 ˚R
11.70
nm
+
Initial target
position
Target tracked
here
EBL1
45.0˚R
VRM1
-.---nm
12/
H-UP
3nm
LP
319. 9°M
EBL1
ON
A
VRM1
ON
B
EBL2
ON
D
VRM2
ON
E
OFFSETC
Predicting collision course with the offset EBL
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2. RADAR OPERATION
2-22
2.17.2 Measuring range & bearing between two targets
The procedure which follows shows how to measure the range and bearing
between two targets, using the targets “A” and “B” in the figure below as an
example.
1. Operate the trackball to place the cursor on the target “A.”
2. Press the [EBL/VRM] key to show the EBL/VRM soft keys.
3. Press the A:EBL1 ON soft key to turn on the EBL1.
4. Press the C:OFFSET soft key. The origin of EBL1 moves to the cursor
position, which is marked with an “X.”
5. Rotate the [ENTER] knob so the EBL bisects the target “B.”
6. Push the [ENTER] knob, then press the B:VRM1 ON soft key.
7. Rotate the [ENTER] knob to place the VRM1 on the inner edge of the target
“B.”
8. Look at the indications for VRM1 and EBL1 to find the range and bearing
between the two targets.
9. To cancel the offset EBL, press the C:OFFSET key.
EBL
VRM
359.9 ˚R
11.70
nm
+
Target A
Target B
Bearing and range
between target A
and target B
EBL1
45.0°R
VRM1
7.121nm
12/
H-UP
3nm
LP
319. 9°M
EBL1
ON
A
VRM1
ON
B
EBL2
ON
D
VRM2
ON
E
OFFSETC
Measuring range and bearing between two targets
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2. RADAR OPERATION
2-23
2.18 Echo Trails
Echo trails are simulated afterglow of target echoes that represent their
movements relative or true to own ship. This function is useful for alerting you
past possible collision situations.
Echo trail
Sample echo trails
2.18.1 Trail time
1. If not displayed, press the [HIDE/SHOW] key to show the radar soft keys.
2. Press the D:TARGET soft key.
3. Press the A:TRAIL soft key.
TRAIL
359.9 ˚R
11.70
nm
+
12/
H-UP
3nm
LP
319. 9
°
M
TRAIL
TIME
B
CGRAD
SINGLE
TRAIL
COLOR
D
RETURNE
ATRAIL
ON
/
OFF
Trail soft keys
4. Press the B:TRAIL TIME soft key to show the trail time window.
TRAIL TIME
▲15 seconds
30 seconds
1 minute
3 minutes
6 minutes
15 minutes
30 minutes
CONTINUOUS
▼
Trail time window
5. Use the trackball to select time desired.
6. Press the C:ENTER soft key.
7. Press the E:RETURN soft key twice to finish.
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3. PLOTTER OPERATION
3-18
3.6 Working with Track
Your ship’s track is plotted on the screen using navigation data fed from
position-fixing equipment. This section shows you what you can do with track,
from turning it on or off to changing its plotting interval. In the default setting, own
ship’s track is turned on and is displayed in red.
3.6.1 Displaying track
Own ship track
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
TRACK
CONTROL
OWN SHIP TRACK DISP ON
OWN SHIP TRACK COLOR RED
TARGET TRACK DISPLAY ON
TARGET TRACK COLOR WHITE
INTERVAL TIME
TIME INTERVAL 00m10s
DISTANCE INTERVAL 00.10nm
MEMORY(TRACK & MARK) 2000 POINTS
(MARK MEMORY) (6000)POINTS
SHIP’S TRACK STATUS
TRACKING
TRACK: 1234/2000
MARK : 9/6000
RETURNE
EDITA
MARK
SETUP
D
ERASE
T & M
C
BTRACK
RESUME
Track control menu
2. Use the trackball to select OWN SHIP TRACK DISP.
3. Press the A:EDIT soft key to show the track display window.
4. Use the trackball to select ON (default setting) or OFF as appropriate.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
Note: The number of track and mark points used appears at the SHIP’S TRACK
STATUS window on the TRACK CONTROL menu. Using the figure above
as an example, 1234 points of track and 9 marks have been recorded.
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3. PLOTTER OPERATION
3-19
Target tracks
Target tracks, which require NMEA format TTM (Tracked Target Message) data
sentence, may be turned on or off as desired. The default setting is ON.
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select TARGET TRACK DISPLAY.
3. Press the A:EDIT soft key to show the target track display window.
4. Use the trackball to select to ON (default setting) or OFF as appropriate.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
3.6.2 Stopping, restarting plotting of own ship track
When your boat is at anchor or returning to port you probably won’t need to
record its track. You can stop recording the track, to conserve the track memory,
as follows:
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
TRACK
CONTROL TRACK
CONTROL
▲
▲
Track is plotted Track not plotted
OWN SHIP TRACK DISP ON
OWN SHIP TRACK COLOR RED
TARGET TRACK DISPLAY ON
TARGET TRACK COLOR WHITE
INTERVAL TIME
TIME INTERVAL 00m10s
DISTANCE INTERVAL 00.10nm
MEMORY(TRACK & MARK) 2000 POINTS
(MARK MEMORY) (6000)POINTS
SHIP’S TRACK STATUS
NOT TRACKING
TRACK: 1234/2000
MARK : 9/6000
OWN SHIP TRACK DISP ON
OWN SHIP TRACK COLOR RED
TARGET TRACK DISPLAY ON
TARGET TRACK COLOR WHITE
INTERVAL TIME
TIME INTERVAL 00m10s
DISTANCE INTERVAL 00.10nm
MEMORY(TRACK & MARK) 2000 POINTS
(MARK MEMORY) (6000)POINTS
SHIP’S TRACK STATUS
TRACKING
TRACK: 1234/2000
MARK : 9/6000
RETURNE
EDITAEDITA
MARK
SETUP
D
ERASE
T & M
C
RETURNE
MARK
SETUP
D
ERASE
T & M
C
BTRACK
RESUME
BTRACK
RESUME
BTRACK
HALT
BTRACK
HALT
Track control menu
2. Press the B:TRACK RESUME soft key. The soft key now shows “TRACK
HALT” and the indication “TRACKING” in the SHIP’S TRACK STATUS
window changes to “NOT TRACKING.” In addition, the icon “H” is displayed
at the top of the plotter display and own ship marker becomes a hollow circle.
To restart plotting the track, press the B:TRACK HALT soft key
3. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-20
3.6.3 Changing track color
Track can be displayed in red (default setting), yellow, green, light-blue, purple,
blue and white. It can be useful to change track color on a regular basis to
discriminate between previous day’s track, etc.
Own ship’s track
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select OWN SHIP TRACK COLOR.
3. Press the A:EDIT soft key to display the track color window.
TRACK COLOR
▲RED
YELLOW
GREEN
LIGHT BLUE
PURPLE
BLUE
WHITE
▼
Own ship track color window
4. Use the trackball to select the color desired.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
Target track
Like own ship’s track, target tracks can be displayed in red, yellow, green,
light-blue, purple, blue and white (default setting).
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select TARGET TRACK COLOR.
3. Press the A:EDIT soft key to display the track color window.
4. Use the trackball to select the color desired.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-21
3.6.4 Track plotting method and interval for own ship track
In drawing the own ship track, first the ship’s position fed from position-fixing
equipment is stored into the unit’s memory at an interval of time or distance. A
shorter interval provides for better reconstruction of the track, but the storage
time of the track is reduced. When the track memory becomes full, the oldest
track is erased to make room for the latest.
Track plotting method
Track may be plotted by time or distance. The default setting is “time.”
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select INTERVAL.
3. Press the A:EDIT soft key to display the plot window.
INTERVAL
▲ TIME
DISTANCE
▼
Interval window
4. Use the trackball to select TIME or DISTANCE as appropriate. Distance is
useful for conserving track memory, since no track is recorded when the boat
is stationary.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
Track plotting interval
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select TIME INTERVAL or DISTANCE INTERVAL as
appropriate.
3. Press the A:EDIT soft key to display the time or distance interval window,
depending on what you selected at step 2.
00m10s
(When selecting TIME INTERVAL.)
00.10nm
(When selecting DISTANCE INTERVAL.)
Setting range: 0 min 1 sec (continuous) - 99 min 59 sec
Default setting: 10 sec
Setting range: 0.01 nm (continuous) - 99.99 nm (km, sm)
Default setting: 0.1 nm
TIME INTERVAL
DISTANCE INTERVAL
Interval windows
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3. PLOTTER OPERATION
3-22
4. Use the trackball to select digit and enter value with the alphanumeric keys.
The D: CLEAR soft key functions to clear an entire line of data.
5. Push the [ENTER] knob or C: ENTER soft key.
6. Press the [MENU] key to close the menu.
3.6.5 Changing own ship track/mark distribution setting
The equipment stores a total of 8000 points of track and marks. This amount
may be distributed as desired, and the default setting is 2000 points of track and
6000 points for marks.
When you change the track memory setting, all tracks and marks in the memory
are erased. If necessary save the data to a memory card. For further details see
the paragraph “6.1.2 Saving data to a memory card.”
1. Press the [MENU] key followed by the A:CHART SETUP and B:TRACKS &
MARKS CONTROL soft keys to open the TRACK CONTROL menu.
2. Use the trackball to select MEMORY (TRACK & MARK).
3. Press the A:EDIT soft key to display the track memory window.
2000/8000 POINTS
TRACK MEMORY
Track memory window
4. Use the trackball to select digit and use the alphanumeric keys to enter
value.
5. Push the C:ENTER soft key or the [ENTER] knob. You are asked if you are
sure to change the track memory capacity.
6. Push the [ENTER] knob.
7. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-23
3.6.6 Erasing track
This paragraph shows you how to erase own ship’s track and target tracks. You
can erase ship’s track three ways: collectively, by color and by area.
Erasing own ship track by area
You can erase own ship’s track by area as below. This feature is not available
when the overlay mode is in use.
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE
menu.
ERASE
ERASE ALL TRACKS
ERASE TRACKS BY AREA
ERASE TRACKS BY COLOR
ERASE TARGET TRACKS
ERASE ALL MARKS/LINES
ERASE MARKS BY AREA
SHIP’S TRACK STATUS
TRACKING
TRACK: 1234/2000
MARK : 9/6000
RETURNE
EDITA
Erase menu
2. Use the trackball to select ERASE TRACKS BY AREA, then press the
A:EDIT soft key. The menu is erased and the plotter display appears.
3. Use the trackball to place the cursor at the top left-hand corner of the area
which you want to ease track from.
4. Press the C:START soft key or the [ENTER] knob.
5. Move the cursor to the bottom right-hand corner of the area which you want
to ease track from.
6. Press the C:END soft key or the [ENTER] knob. You are asked if you are
sure to delete the track.
7. Push the [ENTER] knob to delete the track selected.
8. Press the [MENU] key twice to close the menu.
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3. PLOTTER OPERATION
3-24
Erasing own ship track by color
You may erase own ship’s track by color as follows:
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE
menu.
2. Use the trackball to select ERASE TRACKS BY COLOR, then press the
A:EDIT soft key.
ERASE TRK BY COLOR
▲RED
YELLOW
GREEN
LIGHT BLUE
PURPLE
BLUE
WHITE
▼
Erase track by color window
3. Use the trackball to select the color you want to erase, then push the
[ENTER] knob. You are asked if you are sure to delete the specified track.
4. Push the [ENTER] knob to erase the track color selected.
5. Press the [MENU] key twice to close the menu.
Erasing all own ship track
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE
menu.
2. Use the trackball to select ERASE ALL TRACKS, then press the A:EDIT soft
key. You are asked if you are sure to delete all tracks.
3. Push the [ENTER] knob to erase all own ship track.
4. Press the [MENU] key twice to close the menu.
Erasing all target tracks
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE
menu.
2. Use the trackball to select ERASE TARGET TRACKS, then press the A:EDIT
soft key. You are asked if you are sure to delete all target tracks.
3. Push the [ENTER] knob to erase all target tracks.
4. Press the [MENU] key twice to close the menu.
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3. PLOTTER OPERATION
3-26
MARKS SHAPE
▲
▼
✕
Marks shape window
7. Use the trackball to select mark shape desired, then press the C:ENTER soft
key.
8. Select MARKS SIZE, then press the A:EDIT soft key.
9. Use the trackball to select LARGE (default setting) or SMALL as appropriate.
10. Press the C:ENTER soft key.
11. Press the [MENU] key twice to close the menu.
3.7.3 Selecting line type
You may inscribe lines to denote good fishing spots, areas of special interest, etc.
You can even construct simple charts.
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and D:MARK SETUP soft keys to show the MARKS &
LINES menu.
MARKS &
LINES
MARKS/LINES COLOR YELLOW
MARKS SHAPE
LINES STYLE
.
MARKS SIZE LARGE
SHIP’S TRACK STATUS
TRACKING
TRACK: 1234/2000
MARK : 9/6000
RETURNE
EDITA
Marks & lines menu
2. Select LINES STYLE, then press the A:EDIT soft key.
LINES STYLE
▲
▼
Lines style window
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3. PLOTTER OPERATION
3-27
3. Use the trackball to select line style desired, then press the C:ENTER soft key.
The line style “dot” disables line drawing. Edge of lines is determined by
mark shape. For example, selecting the circle shape will join lines with a
circle as below.
4. Press the [MENU] key twice to close the menu.
3.7.4 Erasing marks, lines
Erasing an individual mark
1. Operate the trackball to place the cursor on the mark you want to erase.
2. Press the [CLEAR] key to erase the mark.
Erasing an individual line
Place the cursor on an end of the line to erase, then press the [CLEAR] key.
Placing the cursor at the intersecting point of two line segments will erase both
line segments.
Erasing marks, lines by area
This feature is not available when the overlay mode is in use.
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE menu.
2. Use the trackball to select ERASE MARKS BY AREA, then press the A:EDIT
soft key. The menu is erased and the plotter display appears.
3. Use the trackball to place the cursor at the top left-hand corner of the area
which you want to erase marks and lines from.
4. Press the C:START soft key or the [ENTER] knob.
5. Move the cursor to the bottom right-hand corner of the area which you want
to erase marks and lines from.
6. Press the C:END soft key or the [ENTER] knob. You are asked if you are
sure to delete the marks/lines selected. Press the [ENTER] knob to erase.
7. Press the [MENU] key twice to close the menu.
Erasing all marks, lines
You can erase all marks and lines collectively. Be absolutely sure you want to
erase all marks and lines - erased marks and lines cannot be restored.
1. Press the [MENU] key followed by the A:CHART SETUP, B:TRACKS &
MARKS CONTROL and C:ERASE T & M soft keys to show the ERASE menu.
2. Use the trackball to select ERASE ALL MARKS/LINES, then press the
A:EDIT soft key.
3. Push the [ENTER] knob to erase all marks and lines.
4. Press the [MENU] key twice to close the menu.
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3. PLOTTER OPERATION
3-28
3.8 Waypoints
In navigation terminology, a waypoint is a particular location on a voyage
whether it be a starting, intermediate or destination point. A waypoint is the
simplest piece of information your equipment requires to get you to a destination,
in the shortest distance possible.
This unit has 999 waypoints into which you can enter position information. You
may enter a waypoint five ways: at own ship position, at MOB position (see page
1-14 for details), by cursor, by range and bearing, and through the waypoint list
(manual input of latitude and longitude).
3.8.1 Entering waypoints
Entering a waypoint at own ship position
Press the [SAVE/MOB] key momentarily to store your position as a waypoint.
This new waypoint is saved to the waypoint list, under the youngest empty
waypoint number.
Entering a waypoint with the cursor
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES, A:WAYPOINTS and C:WAYPOINT BY
CURSOR soft keys. The plotter display appears.
3. Operate the trackball to place the cursor where you want to enter a waypoint.
4. Press the D:NEW WPT soft key. The waypoint window appears and it shows
waypoint mark shape, waypoint name, comment (default: time and date),
position of waypoint and proximity alarm radius.
NEW
WPT
▲
34°44.000'N
135°21.000'W 359.9°
0.00nm
002WPT
00:00 01JAN00
34°44.000'N
135°21.000'W 359.9°
0.00nm
003WPT
00:00 01JAN00
34°44.000'N
135°21.000'W 359.9°
0.00nm
COMMENT
02:36 01JAN01
LAT
34° 12. 134'N
LON
134° 12. 345'W
PROXIMITY ALARM RADIUS
0. 00nm
MARK
001WPT
NAME
SELECT
MARK
A
RETURNE
COORD
TYPE
B
N< - - >S
E< - - >W
C
SAVED
Waypoint window
5. If you do not need to change the waypoint data, press the D:SAVE soft
key to register the waypoint. The steps which follow show you how to change
waypoint data.
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3. PLOTTER OPERATION
3-29
6. Press the A:SELECT MARK soft key.
7. Press the A:MARK SHAPE soft key to open the mark shape selection
window.
SELECT MARK
Waypoint mark shape selection window
8. Operate the trackball to select shape desired.
9. Press the C:ENTER soft key.
10. Press the A:SELECT MARK and B:MARK COLOR soft keys in that order to
open the waypoint mark color selection window. Select the color desired,
then press the C:ENTER soft key.
SELECT COLOR
▲RED
YELLOW
GREEN
LIGHT BLUE
PURPLE
BLUE
WHITE
▼
Waypoint mark color selection window
Note: You cannot change the shape and color of a waypoint when the
proximity alarm radius for it is other than “zero.” To change shape or
color, enter all zeroes as the proximity alarm radius.
11. You can change the name (6 characters), comment (13 characters), L/L
position and the proximity alarm radius for a waypoint as follows:
a) Use the trackball to select the NAME, COMMENT, position box or
PROXIMITY ALARM RADIUS field. (“Proximity alarm radius” provides for
audio and visual alarms when your boat nears a waypoint by the distance
specified. The proximity alarm must be turned on in the ALARM menu to
use this feature. For details see the paragraph “3.11.6 Proximity alarm.”)
b) Use the trackball to select location.
c) Enter appropriate alphanumeric character with the alphanumeric keys.
12. Press the D:SAVE soft key to register the waypoint.
13. Enter another waypoint, or press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-30
Entering a waypoint by range and bearing
This method is useful when you want to enter a waypoint using range and
bearing to a target found on a radar.
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES, A:WAYPOINTS and D:WAYPOINT BY
RNG & BRG soft keys.
3. A red “X” appears at own ship position, and it is the origin point for range and
bearing measurement. Operate the trackball to place the cursor on the
location desired. Range and bearing from own ship to the cursor appear at
the top of the display.
Note: The origin point of range and bearing can be shifted to the location
desired. Operate the trackball to select location, then press the
D:START POINT soft key.
4. Press the C:NEW WPT soft key. The waypoint window appears and it shows
mark shape, waypoint name, comment (default: date and time), position of
waypoint and proximity alarm radius.
NEW
WPT
▲
34°44.000'N
135°21.000'W 359.9°
0.00nm
002WPT
00:00 01JAN00
34°44.000'N
135°21.000'W 359.9°
0.00nm
003WPT
00:00 01JAN00
34°44.000'N
135°21.000'W 359.9°
0.00nm
COMMENT
02:36 01JAN01
LAT
34° 12. 134'N
LON
134° 12. 345'W
PROXIMITY ALARM RADIUS
0. 00nm
MARK
001WPT
NAME
SELECT
MARK
A
RETURNE
COORD
TYPE
B
N< - - >S
E< - - >W
C
SAVED
Waypoint window
5. If necessary, change waypoint data following the instructions from step 6 in
“Entering a waypoint with the cursor” on page 3-29.
6. Press the D:SAVE soft key to register the waypoint.
7. Enter another waypoint as above, or press the [MENU] key to finish.
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3. PLOTTER OPERATION
3-31
Entering a waypoint from the waypoint list
You can manually enter waypoint position from the waypoint list as follows:
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES and A:WAYPOINTS soft keys.
3. Press the A:LOCAL LIST (lists waypoints in order from nearest to furthest) or
B:ALPHANUMERIC LIST (lists waypoints in ALPHANUMERIC order) soft
key.
Alphanumeric waypoint list Local waypoint list
WPT
ALPHA
PUSH ENTER KNOB TO
SEARCH FOR
---
▲
ABALONE
35°47.010'N
135°21.000'W
00:00 01JAN01
BRG 350.9
°
RNG 3.80nm
CRAB 34°42.000'N
135°21.050'W
00:00 01JAN01
BRG
050.9°
RNG
1.98nm
FISH 34°41.000'N
135°21.030'W
00:00 01JAN01
BRG
065.9°
RNG
1.83nm
LOBSTER 38°44.300'N
135°21.010'W
00:00 01JAN01
BRG
144.9°
RNG
4.93nm
WPT
LOCAL
▲
ABALONE
35°47.010'N
135°21.000'W
00:00 01JAN01
BRG 350.9
°
RNG 3.80nm
CRAB 34°42.000'N
135°21.050'W
00:00 01JAN01
BRG
050.9°
RNG
1.98nm
FISH 34°41.000'N
135°21.030'W
00:00 01JAN01
BRG
065.9°
RNG
1.83nm
LOBSTER 38°44.300'N
135°21.010'W
00:00 01JAN01
BRG
144.9°
RNG
4.93nm
NEW
WPT
B
RETURNE
GOTOA
EDIT
WPT
C
ERASE
WPT
D
NEW
WPT
B
RETURNE
GOTOA
EDIT
WPT
C
ERASE
WPT
D
Alphanumeric and local waypoint lists
4. Press the B:NEW WPT soft key to show the waypoint window (see the figure
on the previous page). Own ship position is shown in the position box.
5. Select the position box and enter position desired.
6. If desired, change waypoint data following the instructions from step 6 in
“Entering a waypoint with the cursor” on page 3-29.
7. Press the D:SAVE soft key to register the waypoint.
8. Press the [MENU] key to close the menu.
3.8.2 Editing waypoint data
Waypoint data may be edited from the waypoint list or directly from the plotter
display.
Editing waypoint data from the waypoint list
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES and A:WAYPOINTS soft keys.
3. Press the A:LOCAL LIST or B:ALPHANUMERIC LIST soft key as
appropriate.
4. Use the trackball to select the waypoint you want to edit.
5. Press the C:EDIT WPT soft key.
6. Edit data as appropriate.
7. Press the D:SAVE soft key.
8. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-32
Editing a waypoint from the plotter display
You may edit waypoints from the plotter display as follows:
1. Press the [MENU] key followed by the C:WAYPOINTS/ROUTES and
A:WAYPOINTS soft key to open the waypoint menu.
2. Press the C:WAYPOINT BY CURSOR soft key.
3. Operate the trackball to place the cursor on the waypoint which you want to
change. A flashing diamond mark appears on the waypoint when it is
correctly selected.
4. Press the D:EDIT/MOVE soft key. Three soft keys replace the D:EDIT/MOVE
soft key:
B:EDIT WPT: Edit from the waypoint entry window.
C:MOVE WPT: Move waypoint to new position with the cursor.
D:ERASE WPT: Erase waypoint. See paragraph 3.8.3.
5. Press the appropriate soft key. For the “EDIT WPT,” the waypoint entry
window appears; edit data as appropriate. For “MOVE WPT,” do the
following:
a) Operate the trackball to place the cursor on the location desired for the
waypoint. A line connects previous position and new position.
b) Push the [ENTER] knob. The waypoint moves to the cursor position and its
position is changed on the waypoint list. If the waypoint is set as
destination or is part of a route, you are asked if you are sure to move the
waypoint. In this case, push the [ENTER] knob to move the waypoint, or
press the [CLEAR] key to cancel.
c) Press the [MENU] key to finish.
BRIDGE
WP-002
34° 22. 345’N 86.6°M TRIP NU
080° 22. 345’E
4.53nm 99.9 nm
Press to alternately display
range/bearing from own ship
to cursor, range/bearing from
original waypoint position to
cursor position.
Below is an example of the
range/bearing from original
waypoint position to cursor
position.
FISH
(2) Drag cursor to new position,
then push the [ENTER] knob.
(1) Select waypoint to move,
then press D:EDIT/MOVE
and C:MOVE WPT soft keys.
16.0nm
+
Range and bearing from
own ship to cursor
34° 22. 3456’N FROM 5.3°M
080° 22. 3456’E
FISH 1.45 nm
+
CANCELE
RNG
BRG
C
Plotter display
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3. PLOTTER OPERATION
3-33
3.8.3 Erasing waypoints
Erasing a waypoint directly from the plotter display
1. Operate the trackball to place the cursor on the waypoint you want to erase.
A flashing diamond mark appears over the waypoint when the waypoint is
correctly selected.
2. Press the [CLEAR] key. You are asked if you are sure to erase the waypoint.
3. Push the [ENTER] knob. The waypoint is erased from the plotter screen and
the waypoint list.
Erasing a waypoint from the menu
1. Press the [MENU] key followed by the C:WAYPOINTS/ROUTES and
A:WAYPOINTS soft key to open the waypoint menu.
2. Press the C:WAYPOINT BY CURSOR soft key.
3. Operate the trackball to place the cursor on the waypoint which you want to
erase. A flashing diamond mark appears on the waypoint when it is correctly
selected.
4. Press the D:EDIT/MOVE soft key followed by the D:ERASE WPT soft key.
You are asked if you are sure to erase the waypoint.
5. Push the [ENTER] knob to erase the waypoint.
6. Press the [MENU] key to close the menu. The waypoint is erased from the
plotter screen and the waypoint list.
Erasing a waypoint from the waypoint list
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES and A:WAYPOINTS soft keys.
3. Press the A:LOCAL LIST or B:ALPHANUMERIC LIST soft key.
4. Use the trackball to select the waypoint you want to erase.
5. Press the D:ERASE WPT soft key. You are asked if you are sure to erase
the waypoint.
6. Push the [ENTER] knob. The waypoint is erased from both the waypoint list
and the plotter screen (if it is currently displayed).
7. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-34
3.8.4 Changing waypoint mark size (FURUNO, NavCharts™)
You may change the size of all waypoint marks to small or large (default), or you
may turn them off.
1. Press the [MENU] key to open the menu.
2. Press the A:CHART SETUP and C:CHART DETAILS soft keys.
CHART
DETAILS
LAT/LON GRID GREEN
TEXT INFORMATION ON
WAYPOINTS LARGE
WAYPOINT NAMES ON
CHART BORDER LINES ON
LANDMASS BRT YELLOW
BACKGROUND BLACK
NAVAIDS ON
LIGHT SECTOR INFO ON
OTHER SYMBOLS WHITE
MARK SIZE LARGE
RETURNE
CNTOUR
LINE
B
EDITA
Chart details menu
3. Use the trackball to select WAYPOINTS.
4. Press the A:EDIT soft key.
5. Use the trackball to select LARGE, SMALL or OFF.
LARGE: Shows mark in actual shape.
SMALL: Displays all waypoints with an “X” regardless of mark shape
selected.
OFF: Turns off all waypoints and their names. Waypoints currently used
in navigation are shown regardless of this setting.
6. Press the C:ENTER soft key.
7. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-35
3.8.5 Searching waypoints
You can search for a waypoint through the alphanumeric waypoint list as follows:
1. Press the [MENU] key.
2. Press the C:WAYPOINTS/ROUTES, A:WAYPOINTS and
B:ALPHANUMERIC LIST soft keys to show the alphanumeric list.
Search window
WPT
ALPHA
▲
ABALONE
35°47.010'N
135°21.000'W
00:00 01JAN01
BRG 350.9
°
RNG 3.80nm
CRAB
34°42.000'N
135°21.050'W
00:00 01JAN01
BRG
050.9°
RNG
1.98nm
FISH
34°41.000'N
135°21.030'W
00:00 01JAN01
BRG
065.9°
RNG
1.83nm
LOBSTER
38°44.300'N
135°21.010'W
00:00 01JAN01
BRG
144.9°
RNG
4.93nm
PUSH ENTER KNOB TO
SEARCH FOR ---
NEW
WPT
B
RETURNE
GOTOA
EDIT
WPT
C
ERASE
WPT
D
Alphanumeric list
3. Use the trackball and the alphanumeric keys to enter up to three
alphanumeric characters in the search window. Then, the waypoint searched
appears at the top of the screen.
4. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-36
3.9 Routes
Often a trip from one place to another involves several course changes,
requiring a series of route points (waypoints) which you navigate to, one after
another. The sequence of waypoints leading to the ultimate destination is called
a route. Your unit can automatically advance to the next waypoint on a route, so
you do not have to change the destination waypoint repeatedly.
You can store up to 200 routes, and a route may have 35 waypoints.
3.9.1 Creating routes
Entering a route with existing waypoints
This method constructs routes by using existing waypoints.
1. Press the [MENU] key.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key to open the ROUTE menu. (No data will be
shown if there are no routes entered.)
ROUTE
Route name
Total length of route
Number of waypoints
in route
▲
001
WAYPOINTS
35
LENGTH
25.6 nm
002
WAYPOINTS
2
LENGTH
56.7 nm
003
WAYPOINTS
3
LENGTH
21.1 nm
004
WAYPOINTS
3
LENGTH
21.1 nm
PUSH ENTER KNOB TO
SEARCH FOR ---
NEW
ROUTE
B
RETURNE
GOTOA
EDIT
ROUTE
C
ERASE
ROUTE
D
Route menu
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3. PLOTTER OPERATION
3-37
4. Press the B:NEW ROUTE soft key to open the new route entry screen.
NEW
ROUTE
ROUTE NAME
COMMENT
0 0 1
LOCAL
LIST
B
CANCELE
PLOTA
ALPHA
LIST
C
CONECTD
New route entry screen
5. If desired you can change the route name shown and/or add a comment. A
route name may consist of six characters; comment, 13 characters.
6. Press the B:LOCAL LIST or C:ALPHA LIST soft key to open the waypoint list.
7. Use the trackball to select a waypoint, then press the A:ADD WPT soft key to
add it to the route.
8. Repeat step 7 to complete the route.
Note: To clear last-entered waypoint, press the C:ERASE LST WP soft key.
Each press of this key deletes the last waypoint entered.
9. Press the D:SAVE soft key to register the route.
10. Press the [MENU] key to close the menu.
Entering a route with the cursor
This method allows you to construct a route directly from the plotter display,
using existing waypoints or new positions. Any new position will be saved as a
waypoint, under the youngest empty waypoint number.
1. Follow steps 1-5 in “Entering a route with existing waypoints” on the previous
page.
2. Press the A:PLOT soft key to show the plotter display.
3. Operate the trackball to place the cursor on an existing waypoint (C:ADD WP
soft key appears) or new location (C:ADD NEW WP soft key appears).
4. Press the C:ADD WP soft key (or C:ADD NEW WP soft key).
5. Repeat steps 3 and 4 to complete the route.
6. Push the [ENTER] knob to register the route.
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3. PLOTTER OPERATION
3-38
Creating voyage-based routes
You can create routes based on your ship’s track. The route can be created
automatically by time or distance, or manually. This feature is useful when you
wish to retrace previous track.
The “SAVE” icon (
S A
V E
) appears at the top of the screen when a voyage-based
route is being created.
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the D:CREATE VOYAGE-BASED ROUTE soft key.
▲
001
WAYPOINTS
35
LENGTH
25.6 nm
002
WAYPOINTS
2
LENGTH
56.7 nm
003
WAYPOINTS
3
LENGTH
21.1 nm
004
WAYPOINTS
3
LENGTH
21.1 nm
SAVE
ROUTE
PUSH ENTER KNOB TO
SEARCH FOR
---
RETURNE
NEWA
SELECT
ROUTE
B
Save route menu
4. Press the A:NEW soft key to show the new route window.
Note: If you want to tack voyage-based points onto the end of an existing
route, select the route with the trackball, then press the B:SELECT
ROUTE soft key instead of the A:NEW soft key. Then, go to step 6.
SAVE
ROUTE
Next consecutive route number
ROUTE NAME
0 0 6
COMMENT
USE FURUNO BACK TRACK FUNCTION
TO AUTOMATICALLY CREATE ROUTE
BY TIME OR DISTANCE.
CANCELE
MANUALC
BCKTRK
DIST
B
BCKTRK
TIME
A
Save route window
5. If required, you may change the route name and enter a comment.
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3. PLOTTER OPERATION
3-39
6. Choose how to record points for your route, by time, by range or manual
entry, by pressing A:BCKTRK TIME, B:BCKTRK TIME or C:MANUAL soft key
as appropriate. For manual entry, go to step 8. For BCKTRK TIME, BCKTRK
DIST one of the following displays appears.
00h01m
(When selecting BCKTRK TIME.)
00.1nm
(When selecting BCKTRK DIST.)
TIME INTERVAL DISTANCE INTERVAL
Displays for entry of time, distance interval
7. Enter interval desired with the trackball and the alphanumeric keys. Press the
A:START LOG and E:RETURN soft keys followed by the [MENU] key to
close the menu. At this moment, a voyage-based route will be created.
8. For manual entry of waypoints, do the following:
a) Press the [SAVE/MOB] key momentarily to enter a waypoint mark at own
ship position. A new waypoint is created under the youngest empty
waypoint number and added to the route. (At this time you may close the
SAVE ROUTE screen by pressing the E:RETURN soft key followed by
the [MENU] key.)
b) Repeat step a) as necessary. 35 waypoints may be entered.
To stop recording waypoints and save the route
You can stop recording waypoints and save the route as shown in the procedure
below. When 35 waypoints have been entered the message “Total 35 WPTS
have been already registered in the route. Stop creating voyage-based route.” is
displayed. In this case, creation of voyage-based route is stopped.
1. Press the [MENU] key followed by the C:WAYPOINTS/ROUTES and
D:CREATE VOYAGE-BASED ROUTE soft keys.
2. Press the A:FINISH LOG soft key to stop recording waypoints and save the
route.
3. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-40
3.9.2 Connecting routes
Two routes which you have created can be connected as follows to form a new
route.
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Press the B:NEW ROUTE soft key.
5. If desired enter route name and comment.
6. Press the D:CONECT soft key.
7. Use the trackball and the alphanumeric keys to enter the route name for the
first route, beneath FIRST in the connect route window.
NEW
ROUTE
ROUTE NAME
COMMENT
0 0 1
CONNECT ROUTE
FIRST SECOND
_ _ _ _ _ _ _ _ _ _ _ _
FORWARD FORWARD
CANCELE
F < -- > RA
SAVED
Connect route window
8. Press the A:F<− −>R soft key to select direction to follow the waypoints of the
route, forward or reverse.
9. Enter the route name of the second route as you did for the first route.
10. Press the D:SAVE soft key.
11. Press the [MENU] key to close the menu.
Note: The maximum number of waypoints in a route is 35. If this number is
exceeded an error message appears. In this case, delete waypoints in one
or both routes so the total number of waypoints does not exceed 35.
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3. PLOTTER OPERATION
3-41
3.9.3 Inserting waypoints
Waypoints can be inserted in a route as follows:
Inserting a waypoint from the route list
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Use the trackball to select a route.
5. Press the C:EDIT ROUTE soft key. The route name screen appears.
6. Press the B:LOCAL LIST soft key.
EDIT
ROUTE
▲
90.0°
2.86nm
322.6°
3.08nm
75.2°
4.99nm
152.5°
19.87nm
LEG
ROUTE NAME:
001
COMMENT:
01
48°18.290'N
123°14.286'W
007WPT
02
48°17.341'N
123°10.232'W
005WPT
03
48°20.261'N
123°11.658'W
003WPT
04
48°19.862'N
123°04.190'W
006WPT
COORD
TYPE
D
RETURNE
INSERT
WPT
A
REMOVE
WPT
B
CHANGE
WPT
C
Edit route menu
7. Use the trackball to place the cursor at the location where you want to insert
a waypoint.
8. Press the A:INSERT WPT or C:CHANGE WPT soft key as appropriate. The
local waypoint list appears.
001
34°44.111'N
135°21.134'W
001WPT
002
34°43.432'N
135°41.456'W
002WPT
003
34°14.124'N
135°21.567'W
003WPT
004
34°34.490'N
135°51.387'W
004WPT
LOCAL LIST
▲
Waypoint list for editing a route (local list)
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3. PLOTTER OPERATION
3-42
9. Use the trackball to select the waypoint you want to insert. (You can switch
between the local list and alphanumeric list by using the C:LOCAL LIST and
D:ALPHA LIST soft keys.)
10. Press the A:SELECT WPT or A:CHANGE WPT soft key, whichever is
displayed.
11. Press the [MENU] key to close the menu.
Inserting a waypoint from the plotter display
Inserting a waypoint before first waypoint or after last waypoint in a route
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Use the trackball to select a route.
5. Press the C:EDIT ROUTE soft key.
6. Press the A:PLOT soft key to show the plotter screen.
7. Operate the trackball to place the cursor on the first (or last) waypoint of the
route. A flashing diamond appears over the waypoint when it is correctly
selected.
8. Press the C:ADD TO START soft key or the C:ADD TO END soft key
depending on the waypoint you selected at step 7.
9. Operate the trackball to place the cursor on an existing waypoint (C:ADD
WPT soft key appears) or new location (C:ADD NEW WP soft key appears).
10. Press the C:ADD WPT soft key (C:ADD NEW WP soft key).
11. Press the [MENU] key to close the menu.
Inserting a waypoint in an intermediate location on a route
1. Follow steps 1 through 6 in “Inserting a waypoint before the first or last
waypoint in a route.”
2. Operate the trackball to place the cursor on a line connecting waypoints. The
C:SPLIT LEG soft key appears and the line flashes when it is correctly
selected.
3. Press the C:SPLIT LEG soft key.
4. Move the cursor to a new location or select an existing waypoint, in which
case the C:INSERT WPT soft key replaces the C:INSERT NEW WP soft key.
5. Press the C:INSERT WPT soft key (C:INSERT NEW WP soft key).
6. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-43
3.9.4 Removing waypoints from a route
Removing a waypoint from the route list
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Select a route.
5. Press the C:EDIT ROUTE and B:LOCAL LIST soft keys.
6. Select the waypoint you want to remove.
7. Press the B:REMOVE WPT soft key.
8. Press the [MENU] key to close the menu.
Removing a waypoint from the plotter display
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Select a route.
5. Press the C:EDIT ROUTE soft key.
6. Press the A:PLOT soft key to show the plot screen.
7. Operate the trackball to place the cursor on the waypoint you want to remove
from the route.
8. Press the D:REMOVE WPT soft key. The route is redrawn, eliminating the
waypoint removed.
9. Press the [MENU] key to close the menu.
3.9.5 Erasing routes
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key.
4. Use the trackball to select a route.
5. Press the D:ERASE ROUTE soft key. You are asked if you are sure to erase
the route.
6. Push the [ENTER] knob to erase the route, or the [CLEAR] key to escape.
7. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-44
3.10 Navigation
This section shows you how to get to a desired destination by “quick points,”
waypoints, port services and routes.
Note: Reciprocal setting and canceling of destination is available by outputting
the data sentence ZDA from the NavNet unit connected to the navigator.
3.10.1 Navigating to a “quick point”
The “quick point” feature allows you to navigate to point(s) without retaining the
data indefinitely in your unit’s memory.
Selecting quick point entry method
You need to tell your unit how to set the quick point: 1 POINT, 35 POINTS (up to
35 points) or 35PTS/PORT SVC. (For how to navigate to points/port services
see “3.10.2 Navigating to ports, port services” on page 3-45.)
1. Press the [MENU] key.
2. Press the B:PLOTTER SETUP soft key.
3. Use the trackball to select SET GOTO METHOD, then press the A:EDIT soft
key.
GOTO METHOD
1 POINT
35 POINTS
35PTS/PORT SVC
Go to method window
4. Use the trackball to select a method.
5. Press the C:ENTER soft key.
6. Press the [MENU] key to close the menu.
Navigating to a single quick point
1. Select “1 POINT” following the procedure in the above paragraph.
2. Place the cursor on an existing waypoint (D:GOTO WPT soft key appears) or
a new location (D:GOTO CURSOR soft key appears).
3. Depending on the selection you made at step 2, press the D:GOTO
CURSOR or D:GOTO WPT soft key.
A solid light-blue line with arrows connects between own ship and destination,
which is marked as “<QP01>” for cursor-selected location or waypoint name in
case of waypoint. This line shows the shortest course to the destination. Arrows
on the line show the direction to follow to get to the quick point. Range and
bearing from own ship to the destination appear at the top of screen. The quick
point location is saved to the waypoint list as waypoint “QP01.”
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3. PLOTTER OPERATION
3-45
Navigating to multiple quick points
1. Select “35 POINTS” following the procedure in “Selecting quick point entry
method” on the previous page.
2. Press the D:GOTO soft key.
3. Place the cursor on an existing waypoint (C:SELECT WPT soft key appears)
or a new location (C:ADD QP soft key appears).
4. Depending on the action taken at step 3, press the C:SELECT WPT or
C:ADD QP soft key. “QP<01>” appears at the cursor location if a quick point
is selected. To erase last-entered quick point (waypoint), press the D:ERASE
LST QP (D:ERASE LST WP) soft key.
5. Repeat steps 3 and 4 to complete the route.
6. Push the [ENTER] knob to finish.
A solid light-blue line with arrows connects between own ship and the first point
and all other points are connected with a green dashed line with arrows. Arrows
on the line show the direction to follow to get to your destination. Quick points
are numbered in sequential order from QP<01> and are saved to the waypoint
list. Range and bearing from own ship to the first destination appear at the top of
screen. The quick points are saved as a route, under the name “Q>RTE” (Quick
Route).
3.10.2 Navigating to waypoints
Selecting a waypoint from the plotter display
1. Operate the trackball to select a waypoint.
2. Press the D:GOTO WPT soft key.
Note: GOTO method should be selected to “1 POINT” on the PLOTTER SETUP
menu.
Selecting a waypoint from the waypoint list
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the A:WAYPOINTS soft key to open the waypoint menu.
4. Press the A:LOCAL LIST or B:ALPHANUMERIC LIST soft key as desired.
5. Use the trackball to select a waypoint.
6. Press the A:GOTO soft key, and the plotter display appears.
For either of the above methods, a solid light-blue line with arrows runs between
waypoint selected and own ship’s position. Arrows on the line show the direction
to follow to get to the waypoint. Waypoint data appears at the top of screen.
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3. PLOTTER OPERATION
3-46
Selecting an external waypoint
You can select a waypoint (or route) entered at an external plotter connected
with NMEA cable. This function requires the RMB data sentence.
1. Press the [MENU] key, B:PLOTTER SETUP soft key to show the PLOTTER
SETUP menu.
2. Use the trackball to select QP.
3. Press the C:ENTER soft key or [ENTER] knob to show the QP window.
QP
EXT WPT (RMB)
INTERNAL
QP window
4. Select EXT WPT (RMB).
5. On a connected external plotter, set a waypoint (or route) as the destination.
Selected waypoint (route) appears on the NavNet plotter screen. (on radar
screen, a lollipop appears to show the waypoint.)
3.10.3 Navigating to ports, port services (NavCharts™/C-MAP)
NavCharts™/C-MAP have a port service list which shows services available at
ports or harbors. (See page 3-13.) You can use the list to set your destination as
follows:
1. Select “35 PTS/PORT SVC” following the procedure in “Selecting quick point
entry method” on page 3-44.
2. Place the cursor on the location desired, then press the D:GOTO soft key.
Soft key titles change as in the figure below.
FROM
OS 0.26 nm
180.2°M
PUNTA CORNACCHIA
ACCO AMENO
I. ISCHIA
CASAMICCIOLA
ISCHIA
PORTO
40°45.971'N
13°57.462'E
+GOTO
16.0nm
*NavCharts only
TM
QUICK
ROUTE
A
NEAR
SRVC
B
CANCEL
GOTO
E
PORT*C
Plotter display
3. Press the C:PORT (NavCharts™ only) or B:NEAR SRVC soft key depending
on objective. PORT shows a list of ports in your area. NEAR SRVC displays
the port service list.
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3. PLOTTER OPERATION
3-47
▼
PORT & SERVICE
SELECT PORT & SRVC
ACCIAROLI
ACQUAMORTA
AGNONE S. NICOLA
AGROPOLI
AMALFI
BAIA
CAPRI
CASA MICCIOLA-ISCHIA
▲
Port services (NavChart )
Port list (NavChart , Italy)
▼
PORT & SERVICE
WC
Port services (C-MAP)
TM
TM
Port services and sample port list
4. If you selected PORT (NavCharts™ only) at step 3, use the trackball to
select a port, then press the C:ENTER soft key. Make a route using the soft
keys, then push the [ENTER] knob. (If you want to go directly to that port,
simply press the C:ADD QP soft key followed by the [ENTER] knob.)
If you selected NEAR SRVC at step 3, select service mark desired with the
trackball and then push the C:ENTER soft key or the [ENTER] knob. Then,
the display shows the locations of those services nearest you. (The figure
below shows the location of filling stations in an area in southern Italy.) Use
the trackball to place the “hand cursor” on the port service icon desired, then
press the C:ENTER soft key. Make a route using the soft keys, then push the
[ENTER] knob. (If you want to go directly to location selected, simply press
the C:ADD QP soft key followed by pushing the [ENTER] knob.)
FROM
OS 0.26 nm
180.2°M
PUNTA CORNACCHIA
ACCO AMENO
I. ISCHIA
CASAMICCIOLA
ISCHIA
PORTO
40°45.971'N
13°57.462'E
+GOTO
16.0nm
CANCEL
GOTO
E
ENTERC
Sample filling station locations (southern Italy)
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3. PLOTTER OPERATION
3-48
3.10.4 Following a route
Selecting the route to follow
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the B:ROUTES soft key to open the route list.
4. Select a route.
5. Press the A:GOTO soft key to show the plotter display. The cursor is on the
waypoint nearest own ship.
WPT002
WPT001
FISH
CRAB
GOTO
ROUTE
16.0 nm
359.2°M 104.5°M
TRIP
83.2nm 10.0 kt
FISH
0.7
RETURNE
GOTO
WPT
C
RVRSE
ROUTE
D
Plotter display, route selected as destination
6. Operate the trackball to place the cursor on the waypoint or leg in the route
from where to start navigating the route.
7. Press the C:GOTO WPT or C:FOLLOW LEG soft key, depending on the
action taken at step 6.
A solid light-blue line with arrows runs between own ship and first waypoint.
Green dashed lines connect all other waypoints. The arrows on the lines show
the direction to traverse the route.
Navigating waypoints in reverse order
Press the D:RVRSE ROUTE soft key followed by the [ENTER] knob to navigate
waypoints in reverse order. The arrows on the route line point in the direction
selected.
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3. PLOTTER OPERATION
3-49
Restarting navigation
When you steer to avoid an obstacle or the vessel drifts, you may go off your
intended course, as in Line 1 in the figure below. Also, if you don’t need to return
to the original course, you can go directly to the next waypoint, as in Line 2 in
the figure below. In these cases, use the restart navigation function to restart
navigation.
Original course
Obstacle Line 1
Line 2
Example of when to restart navigation
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the C:LOG soft key.
Estimated Time of Arrival at destination
Passed waypoint (gray characters)
TO Waypoint (WPT name in reverse video)
▲
LOG
ETA 23:59 30. APR
02 90.0°
2.86nm
322.6°
3.08nm
75.2°
4.99nm
152.5°
19.87nm
LEG
01
48°18.290'N
123°14.286'W
007WPT
48°17.341'N
123°10.232'W
005WPT
03
48°20.261'N
123°11.658'W
003WPT
04
48°19.862'N
123°04.190'W
006WPT
02
Replaces triangle
when selecting a
route leg.
Replaced by
"FOLLOW LEG"
when selecting
a route leg.
STOPB
RE-
START
A
SPEEDD
COORD
TYPE
E
RVRSEC
Log display
4. Use the trackball to select a waypoint or a route leg. When a route leg is
selected the single arrow cursor is replaced by double arrows.
5. Press the A:RESTART soft key or A:FOLLOW LEG soft key in case of route leg.
Note: Navigation may be restarted from the plotter display, with the
A:RESTART soft key, when a single quick point (QP<01>) is selected
for navigation.
6. Press the [MENU] key to close the menu.
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3. PLOTTER OPERATION
3-50
Setting speed for ETA calculation
Speed, which may be input manually or automatically, is required to calculate
ETA (Estimated Time of Arrival) to a destination.
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the C:LOG soft key.
4. Press the D:SPEED soft key.
SPEED FOR ETA
▲
SPD 010.0kt
GPS AVG. SPEED
▼
Select speed for ETA window
5. Enter speed manually in the SPD field, or use GPS speed data (if applicable)
by selecting GPS AVG. SPEED.
6. Press the C:ENTER soft key or the [ENTER] knob to register your selection.
7. Press the [MENU] key to close the menu.
Switching waypoints
When you arrive to a waypoint on a route, you can switch to the next waypoint
by one of the three methods below.
PERPENDICULAR: Automatically switches the destination waypoint when the
boat comes passes an imaginary perpendicular line passing through the center
of the destination waypoint.
ARRVL ALM CRCL: Destination waypoint is automatically switched when the
boat comes within the arrival alarm range. For how to set the arrival alarm, see
the paragraph 3.11.2 Arrival alarm.
MANUAL: The destination waypoint may be manually switched by using the
A:RESTART soft key (see page 3-49). This function is operative when “1 POINT”
is selected as the GOTO method (see page 3-44).
WPT 1 Perpendicular
Waypoint switched
at this point.
WPT 1
Waypoint switched
at this point.
Arrival Alarm Circle
WPT 2 WPT 2
Automatic waypoint switching methods
offered by Busse-Yachtshop.de
3. PLOTTER OPERATION
3-51
To select waypoint switching method do the following:
1. Press the [MENU] key.
2. Press the B:PLOTTER SETUP soft key.
3. Use the trackball to select WAYPOINT SWITCHING.
4. Press the A:EDIT soft key to show the waypoint switching window.
5. Use the trackball to select appropriate waypoint switching method;
PERPENDICULAR, ARRVL ALM CRCL, or MANUAL.
6. Press the C:ENTER soft key.
7. Press the [MENU] key to close the menu.
3.10.5 Canceling route navigation
1. Press the [MENU] key to open the menu.
2. Press the C:WAYPOINTS/ROUTES soft key.
3. Press the C:LOG soft key.
4. Press the B:STOP soft key.
5. Push the [ENTER] knob.
6. Press the B:RELEASE soft key.
7. Push the [ENTER] knob.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-52
3.11 Alarms
The plotter section has eight conditions which generate both audio and visual
alarms: arrival alarm, anchor watch alarm, XTE (Cross Track Error) alarm,
proximity alarm, speed alarm, trip alarm, water temperature alarm and bottom
alarm. (The bottom and water temperature alarms, which require depth and
water temperature data, may also be set on the sounder alarm menu. For these
alarms see Chapter 4.)
You may set up the plotter alarms on the ALARM menu, which may be displayed
by pressing the [ALARM] key.
ALARM2
ALARM1
Page 2Page 1
AUDIO ALARM INTERNAL BUZZ
ARRIVAL ALARM OFF 0.010nm
ANCHOR WATCH ALARM OFF 0.010nm
PROXIMITY ALARM OFF
XTE ALARM OFF 0.050nm
SPEED ALARM OFF
TRIP ALARM OFF 0000.0nm
ALARM INFORMATION
NO ALARM
BOTTOM ALARM OFF
TEMPERATURE ALARM OFF
ALARM INFORMATION
NO ALARM
NEXT
PAGE
D
NEXT
PAGE
D
PREV.
PAGE
E
RETURNE
EDITAEDITA
CLEAR
ALARM
CCLEAR
ALARM
C
PREV.
PAGE
E
Plotter alarm menu
3.11.1 Audio alarm on/off
Audio and visual alarms are released whenever an alarm setting is violated. You
can enable or disable the audio alarm as follows:
1. Press the [ALARM] key to show the alarm menu.
2. Use the trackball to select AUDIO ALARM.
3. Press the A:EDIT soft key to show the audio alarm window.
AUDIO ALARM
INT & EXT BUZZ
INTERNAL BUZZ
OFF
Audio alarm window
4. Use the trackball to select INT & EXT BUZZ (Internal + External alarm),
INTERNAL BUZZ (Internal alarm) or OFF as appropriate. This turns on or off
the audio alarm globally for all alarms, including radar.
5. Press the C:ENTER soft key.
6. Press the [ALARM] key to finish.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-53
3.11.2 Arrival alarm
The arrival alarm informs you that your boat is approaching a destination
waypoint. The area that defines an arrival zone is that of a circle which you
approach from the outside of the circle. The alarm will be released if your boat
enters the circle. When the arrival alarm is active a red dashed circle marks the
arrival alarm area.
: Alarm area
Own ship
Alarm
range
Destination
waypoint
How the arrival alarm works
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select ARRIVAL ALARM.
3. Press the A:EDIT soft key to show the arrival alarm window.
ARRIVAL ALARM
▲ON 0.010nm
OFF
▼
Arrival alarm window
4. Use the trackball to select ON.
5. Use the trackball and the alphanumeric keys to enter alarm setting: Operate
the trackball to select digit; use the alphanumeric keys to enter value. The
available arrival alarm setting is 0.001 to 9.999 miles.
6. Press the C:ENTER soft key or push the [ENTER] knob to register setting.
7. Press the [ALARM] key to finish.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-54
3.11.3 Anchor watch alarm
The anchor watch alarm informs you that your boat is moving when it should be
at rest. When the anchor watch is active, a red dashed circle with an “X” at its
center marks the anchor watch area.
Your ship's position where
you start the anchor watch
alarm.
Alarm
setting
: Alarm
area
How the anchor watch alarm works
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select ANCHOR WATCH ALARM.
3. Press the A:EDIT soft key to open the anchor alarm window.
ANCHOR WATCH ALARM
▲ON 0.010nm
OFF
▼
Anchor watch alarm window
4. Use the trackball to select ON.
5. Use the trackball and the alphanumeric keys to enter alarm setting: Operate
the trackball to select digit; use the alphanumeric keys to enter value. The
available anchor watch setting is 0.001 to 9.999 miles.
6. Press the C:ENTER soft key or push the [ENTER] knob to register setting.
7. Press the [ALARM] key to finish.
Note: If the arrival alarm range is changed, turn off the anchor watch alarm and
then turn it on again to give priority to the anchor watch alarm.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-55
3.11.4 XTE (Cross-Track Error) alarm
The XTE alarm warns you when your boat is off its intended course. When the
XTE alarm is active two red dashed lines mark the XTE alarm area.
: Alarm
Destination
waypoint
Own ship
position Alarm
setting
Intended
course
How the XTE alarm works
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select XTE ALARM.
3. Press the A:EDIT soft key to open the XTE alarm window.
XTE ALARM
▲ON 0.050nm
OFF
▼
XTE alarm window
4. Use the trackball and the alphanumeric keys to enter alarm setting: Operate
the trackball to select digit; use the alphanumeric keys to enter value. The
available XTE alarm setting is 0.001 to 9.999 miles.
5. Press the C:ENTER soft key or push the [ENTER] knob to register setting.
6. Press the [ALARM] key to finish.
3.11.5 Speed alarm
The speed alarm warns when your boat’s speed is within or under/over the
speed range set.
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select SPEED ALARM.
3. Press the A:EDIT soft key to display the speed alarm window.
SPEED ALARM
▲WITHIN
000.0 - 000.0 kt
UNDER/OVER
000.0 - 000.0 kt
OFF
▼
Speed alarm window
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-56
4. Use the trackball to select WITHIN, UNDER/OVER, or OFF as appropriate
5. For WITHIN and UNDER/OVER use the trackball and the alphanumeric keys
to enter alarm range: Operate the trackball to select digit; use the
alphanumeric keys to enter value.
6. Press the C:ENTER soft key or push the [ENTER] knob to register setting.
7. Press the [ALARM] key to finish.
3.11.6 Proximity alarm
The proximity alarm alerts you when own ship nears a waypoint, which is
marked with the proximity mark, by the proximity alarm radius set for that
waypoint on the waypoint list. When own ship is within a waypoint’s proximity
alarm radius, the alarm sounds. The proximity mark remains on the screen until
the waypoint is erased.
Radius in proportion to
proximity alarm radius,
which is set on waypoint list
001WPT
Proximity mark
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select PROXIMITY ALARM.
3. Press the A:EDIT soft key to show the proximity alarm window.
PROXIMITY ALARM
▲ON
OFF
▼
Proximity alarm window
4. Use the trackball to select ON or OFF as appropriate, then press the
C:ENTER soft key.
5. Press the [ALARM] key to finish.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-57
3.11.7 Trip alarm
The trip alarm informs you when you have traveled a certain distance.
1. Press the [ALARM] key to open the alarm menu.
2. Use the trackball to select TRIP ALARM.
3. Press the A:EDIT soft key to show the trip alarm window.
TRIP ALARM
▲ON 0000.0nm
OFF
▼
Trip alarm window
4. Select ON.
5. Use the trackball and the alphanumeric keys to enter alarm setting: Operate
the trackball to select digit; use the alphanumeric keys to enter value.
6. Press the C:ENTER soft key or push the [ENTER] knob to register setting.
7. Press the [ALARM] key to finish.
offered by Busse-Yachtshop.de

3. PLOTTER OPERATION
3-58
3.11.8 Alarm information
When an alarm setting has been violated, the buzzer sounds and the speaker
icon appears and is red. Press the [CLEAR] key to silence the alarm. You can
see which alarm has been violated on the ALARM menu. In the example below
the arrival alarm has been violated.
1. Press the [ALARM] key. The name of the offending alarm appears in the
alarm information window.
ALARM1
Alarm information
window
Speaker icon
XXX = Destination waypoint name
AUDIO ALARM INTERNAL BUZZ
ARRIVAL ALARM ON 0.010nm
ANCHOR WATCH ALARM OFF 0.010nm
PROXIMITY ALARM OFF
XTE ALARM OFF 0.050nm
SPEED ALARM OFF
TRIP ALARM OFF 0000.0nm
ALARM INFORMATION
ARRIVED
AT WAYPOINT XXX !
NEXT
PAGE
D
RETURNE
EDITA
CLEAR
ALARM
C
Plotter alarm menu, page 1
2. Press the C:CLEAR ALARM soft key to acknowledge the alarm (and silence
the buzzer if it was not done with the [CLEAR] key). The color of the speaker
icon changes from red to background color. The icon remains on the screen
until the cause of the alarm is eliminated or the alarm is disabled. If more
than one alarm has been violated the message CONTINUE appears at the
bottom of the alarm information window. In this case, press the B:NEXT INFO
soft key to see which other alarms have been violated.
3. Press the [ALARM] key to finish.
Note: The alarm icon is red when an alarm setting is violated, and changes to
background color when the [CLEAR] key or C:CLEAR ALARM soft key is
pressed. The color does not change regardless of how many other alarms
are violated.
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Specyfikacje produktu
Marka: | Furuno |
Kategoria: | Morski |
Model: | 1823C-BB |
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